AnimActionGoInside()

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Go through a nearby door if appropriate.

Description

Go through a nearby door if appropriate. This will be done if the door is unlocked and the area the door leads to contains a waypoint with a tag of either NW_TAVERN or NW_SHOP.

Remarks

If a call to GetAnimationCondition() returns that the object is already in an inside area, this function will stop. This is to keep the object from going so deep inside a building that they never get out.

Requirements

#include " x0_i0_anims "

Version

???

See Also

functions:  AnimActionGoOutside


author: Baragg, editor: Mistress