AnimActionPlayRandomTalkAnimation(int)

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Play a random talk gesture animation.

Parameters

nHDiff
The caller's hit dice (HD) minus the HD of the one being spoken to.

Description

Play a random talk gesture animation.

Remarks

For nHDiff, if a negative hit dice difference (HD caller - HD greeted) is passed in, the caller could do the pleading animation. If nHDiff has a positive difference, the caller could do the taunting animation.

What animations and voice chats are used is based on a Random(9) call. Some options will also play a voice chat along with the animation.

Requirements

#include "x0_i0_anims"

Version

???

See Also

functions:  AnimActionPlayRandomGreeting


author: Baragg, editor: Mistress, contributor: Kookoo