AssignPCDebugString

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AssignPCDebugString(string)

Causes the nearest PC speak a string.

void AssignPCDebugString(
    string sString
);

Parameters

sString

The debug string to be spoken.


Description

Causes the nearest PC speak a string.



Remarks

// 1.30 source to this function
void AssignPCDebugString(string sString)
{
object oPC = GetNearestCreature(CREATURE_TYPE_PLAYER_CHAR, PLAYER_CHAR_IS_PC);
AssignCommand(oPC, SpeakString(sString));
}


Requirements

#include " nw_i0_2q4luskan "

Version

1.30

See Also



 author: Tom Cassiotis, editor: Lilac Soul, additional contributor(s): Lilac Soul