BASE_ITEM_* Constant Group

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Base items that other items can be built on top of.

Constants

Constant Value Description
BASE_ITEM_AMULET 19 Amulet
BASE_ITEM_ARMOR 16 Armor (there isn't any differentiation in the BASE_ITEM_* constants between types of armor)
BASE_ITEM_ARROW 20 Arrows
BASE_ITEM_BASTARDSWORD 3 Bastard Sword
BASE_ITEM_BATTLEAXE 2 Battleaxe
BASE_ITEM_BELT 21 Belt
BASE_ITEM_BLANK_POTION 101 Blank potions are used in the Hordes of the Underdark crafting system - Brew Potion.
BASE_ITEM_BLANK_SCROLL 102 Blank scrolls are used in the Hordes of the Underdark crafting system - Scribe Scroll.
BASE_ITEM_BLANK_WAND 103 Blank wands are used in the Hordes of the Underdark crafting system - Craft Wand.
BASE_ITEM_BOLT 25 Bolts
BASE_ITEM_BOOK 74 Book
BASE_ITEM_BOOTS 26 Boots
BASE_ITEM_BRACER 78 Bracer
BASE_ITEM_BULLET 27 Bullets
BASE_ITEM_CBLUDGWEAPON 71 Creature Bludgeoning weapon
BASE_ITEM_CLOAK 80 Cloak
BASE_ITEM_CLUB 28 Club
BASE_ITEM_CPIERCWEAPON 70 Creature Piercing Weapon
BASE_ITEM_CRAFTMATERIALMED 109 Crafting material, Medium. For use with Craft Armor and Craft Weapon skills - Crafting weapons and so on from base materials such as iron rods.
BASE_ITEM_CRAFTMATERIALSML 110 Crafting material, small. For use with Craft Armor and Craft Weapon skills - Crafting weapons and so on from base materials such as iron rods.
BASE_ITEM_CREATUREITEM 73 Creature items are the hide (INVENTRORY_SLOT_CARMOR) of the creature. Don't put these in a creatures inventory. PC's can only sell these, never use them, and cirtainly cannot equip them manually.
BASE_ITEM_CSLASHWEAPON 69 Creature Slashing Weapon
BASE_ITEM_CSLSHPRCWEAP 72 Creature Slashing and Piercing Weapon
BASE_ITEM_DAGGER 22 Dagger
BASE_ITEM_DART 31 Dart
BASE_ITEM_DIREMACE 32 Dire Mace
BASE_ITEM_DOUBLEAXE 33 Double Axe
BASE_ITEM_DWARVENWARAXE 108 Dwarven Waraxe. Stats: Requires Exotic Weapon Proficiency. 1d10 damage, 20-20/3x critical. Base cost: 30. 15lbs weight.
BASE_ITEM_ENCHANTED_POTION 104 Enchanted potions are created from the Brew Potion feat. They act exactly like normal potions, of course.
BASE_ITEM_ENCHANTED_SCROLL 105 Enchanted Scrolls are created from the Scribe Scroll feat. They act exactly like normal scrolls, of course.
BASE_ITEM_ENCHANTED_WAND 106 Enchanted Wands from the Craft Wand feat, do not always carry 50 charges as a default, but act like normal wands otherwise.
BASE_ITEM_GEM 77 Gem
BASE_ITEM_GLOVES 36 Gloves
BASE_ITEM_GOLD 76 Gold
BASE_ITEM_GREATAXE 18 Greataxe
BASE_ITEM_GREATSWORD 13 Greatsword
BASE_ITEM_GRENADE 81 Grenadelike weapons.
BASE_ITEM_HALBERD 10 Halberd
BASE_ITEM_HANDAXE 38 Handaxe
BASE_ITEM_HEALERSKIT 39 Healer's Kit
BASE_ITEM_HEAVYCROSSBOW 6 Heavy Crossbow
BASE_ITEM_HEAVYFLAIL 35 Heavy Flail
BASE_ITEM_HELMET 17 Helmet
BASE_ITEM_INVALID 256 An Invalid Object.
BASE_ITEM_KAMA 40 Kama
BASE_ITEM_KATANA 41 Katana
BASE_ITEM_KEY 65 Key
BASE_ITEM_KUKRI 42 Kukri
BASE_ITEM_LARGEBOX 66 Large Box (a container)
BASE_ITEM_LARGESHIELD 56 Large Shield
BASE_ITEM_LIGHTCROSSBOW 7 Light Crossbow
BASE_ITEM_LIGHTFLAIL 4 Light Flail
BASE_ITEM_LIGHTHAMMER 37 Light Hammer
BASE_ITEM_LIGHTMACE 9 Light Mace
BASE_ITEM_LONGBOW 8 Longbow
BASE_ITEM_LONGSWORD 1 Longsword
BASE_ITEM_MAGICROD 44 Magic Rod
BASE_ITEM_MAGICSTAFF 45 Magic Staff
BASE_ITEM_MAGICWAND 46 Magic Wand
BASE_ITEM_MISCLARGE 34 A miscellaneous large (3x2 in inventory) item.
BASE_ITEM_MISCMEDIUM 29 A miscellaneous medium-sized (2x2 in inventory) item.
BASE_ITEM_MISCSMALL 24 A miscellaneous small (1x1 in inventory) item.
BASE_ITEM_MISCTALL 43 A miscellaneous tall item. Not sure on the size of these, as they don't seem to be createable in the toolset.
BASE_ITEM_MISCTHIN 79 A miscellaneous thin (2x1 in inventory) item.
BASE_ITEM_MISCWIDE 68 A miscellaneous wide item. Not sure on the size of these, as they don't seem to be createable in the toolset.
BASE_ITEM_MORNINGSTAR 47 Morningstar
BASE_ITEM_POTIONS 49 Potion
BASE_ITEM_QUARTERSTAFF 50 Quarterstaff
BASE_ITEM_RAPIER 51 Rapier
BASE_ITEM_RING 52 Ring
BASE_ITEM_SCIMITAR 53 Scimitar
BASE_ITEM_SCROLL 54 DO NOT USE! DO NOT USE! DO NOT USE! This is an INVALID reference, that needs to be removed from nwscript.nss. This item DOES NOT EXIST, and will never be valid. Use BASE_ITEM_SPELLSCROLL, which is correct.
BASE_ITEM_SCYTHE 55 Scythe
BASE_ITEM_SHORTBOW 11 Shortbow
BASE_ITEM_SHORTSPEAR 58 Short Spear
BASE_ITEM_SHORTSWORD 0 Short Sword
BASE_ITEM_SHURIKEN 59 Shuriken
BASE_ITEM_SICKLE 60 Sickle
BASE_ITEM_SLING 61 Sling. Stats: Small ranged weapon. All classes can use this. 1d4 Bludgeoning damage, 20-20/x2 critical. Base cost: 1. Weight is 0.1lbs. Note: Only usable as primary weapon. Uses BASE_ITEM_BULLETS for ammo, in the bullets slot.
BASE_ITEM_SMALLSHIELD 14 Small Shield. AC bonus +1. Armor check penalty -1. Arcane Spell Failure: 5%. Base Cost 9. Weight is 6lbs. Note: All shields can only go in the off hand. They all require only the Shield Proficiency feat to use.
BASE_ITEM_SPELLSCROLL 75 Magical spell scroll. Base Cost 1 (with no magic on them). Weight is 0.1lbs. Stacks up to 10. Note: Inventory item for casting spells. These normally require a specific class to cast the spell on it. Use magical device can, of course, emulate the caster ability. In Hordes, and with Hardcore or higher rules, it added an additional use magical device check to cast the spell on the scroll. Any wizard who doesn't know a spell on a scroll (and it is identified) can scribe it rather then cast it - no chance of failure.
BASE_ITEM_THIEVESTOOLS 62 Thieves' Tools. Base Cost 1. Weight is 0.5lbs. Stacks up to 10. Note: Inventory item for helping pick door and chest locks. They have special lock pick properties, allowing an additional +1 to +10 to be added to the users unlock skill, for one use each.
BASE_ITEM_THROWINGAXE 63 Throwing Axe. Stats: Small ranged weapon. Requires Martial Weapon Proficiency. 1d6 slashing damage, plus strength modifier, 20-20/x2 critical. Base cost: 1 (Each). Stack up to 50. Weight is 1lbs each. Note: Only usable as primary weapon, each time one is thrown, one is lost from the used stack, just like arrows.
BASE_ITEM_TORCH 15 Torch. Base Cost 1. Weight is 0.1lbs. Note: Torches can only have light sources added to them (which will not increase the cost over 1 normally). Torches can only be put in the off hand, and require no skill to carry.
BASE_ITEM_TOWERSHIELD 57 Tower Shield. AC bonus +3. Armor check penalty -10. Arcane Spell Failure: 50%. Base Cost 100. Weight is 45lbs. Note: All shields can only go in the off hand. They all require only the Shield Proficiency feat to use.
BASE_ITEM_TRAPKIT 64 Trap Kit. Base Cost 1. Weight is 0.5lbs. Note: Inventory item for setting traps. The trap item properties allow a trap to be set up from one of these (at varying levels of difficulty) by PC characters. NPCs cannot use trap kits (unless a DM uses one).
BASE_ITEM_TRIDENT 95 Trident
BASE_ITEM_TWOBLADEDSWORD 12 Two-bladed Sword. Stats: Double Handed/Headed, Large weapon. Requires Exotic Weapon Proficiency. 1d8/1d8 bludgeoning damage, 19-20/2x critical. Base cost: 100. Weight is 30lbs.
BASE_ITEM_WARHAMMER 5 Warhammer weapon. Stats: Medium weapon. Requires Martial Weapon Proficiency. 1d8 bludgeoning damage, 20-20/3x critical. Base cost: 12. Weight is 8lbs.
BASE_ITEM_WHIP 111 Whip weapon. Stats: Small weapon. Requires Exotic Weapon Proficiency. 1d2 slashing damage, 20-20/x2 critical. Base cost: 1. Weight is 2lbs. Note: Only usable as primary weapon, Should have disarm feat applied to it (which only makes the cost 2).


See Also

functions:  GetBaseItemType