Category:Local Variables Functions

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Local Variables Function Category

Functions used to deal with local variables.



Functions

Name Brief Description

aGetPLocalInt

Scans through the PC's party and returns the largest value stored on a character.

aSetPLocalInt

Sets a local integer on each of the party members.

DeleteLocalFloat

Deletes oObject's float variable sVarName

DeleteLocalInt

Deletes oObject's integer variable sVarName.

DeleteLocalLocation

Deletes oObject's location variable sVarName.

DeleteLocalObject

Deletes oObject's object variable sVarName

DeleteLocalString

Deletes oObject's string variable sVarName.

DeleteSkinFloat

Removes a persistent floating point variable from a creature's skin item.

DeleteSkinInt

Removes a persistent integer variable from a creature's skin item.

DeleteSkinString

Removes a persistent string variable from a creature's skin item.

GetLocalArrayInt

Simulates retrieving an Integer from an array on an object.

GetLocalArrayString

Simulates retrieving a String from an array on an object.

GetLocalFloat

Get the value of a decimal number stored on an object.

GetLocalInt

Get the value of a whole number stored on an object.

GetLocalLocation

Get the data describing a location stored on an object.

GetLocalObject

Get the data describing an object stored on an object.

GetLocalString

Get the value of a string of characters stored on an object.

GetPLocalInt

Determines the value of a locally stored variable from any PC in a party.

GetSkinFloat

Retrieves a persistent floating point variable from a creature's skin item.

GetSkinInt

Retrieves a persistent integer variable from a creature's skin item.

GetSkinString

Retrieves a persistent string variable from a creature's skin item.

Global

Returns an object stored locally on the calling object that holds quest related state information.

PWSetMinLocalIntParty

Sets a local integer variable for all players in a player's party.

PWSetMinLocalIntPartyPCSpeaker

Sets a local integer variable for all players in GetPCSpeaker's party.

SetArtifactItem

Stores the tag of the artifact item in a local string.

SetAssassinHead

Stores the tag of the assassin victim’s head in a local string.

SetComplexItem

Stores the tag of the complex item in a local string.

SetGlobal

Sets where all the globals for a plot are going to be stored.

SetLocalArrayInt

Simulates storing a local integer in an array.

SetLocalArrayString

Simulates storing a local string in an array.

SetLocalFloat

Store a float as a local variable within an object.

SetLocalFloatOnAll

Sets a local float variable on all members of PC's party

SetLocalInt

Store a number as a local variable within an object.

SetLocalIntOnAll

Sets a local integer on all members of PC's party

SetLocalLocation

Store a location as a local variable within an object.

SetLocalLocationOnAll

Sets a local location variable on all members of PC's party

SetLocalObject

Store an object as a local variable within an object.

SetLocalObjectOnAll

Sets a local object variable on all members of the PC's party

SetLocalString

Store a string as a local variable within an object.

SetLocalStringOnAll

Sets a local string on all members and associates of PC's party

SetPLocalInt

Sets a variable that remains attached to a PC party.

SetSkinFloat

Stores a persistent floating point variable on a creature's skin item.

SetSkinInt

Stores a persistent integer variable on a creature's skin item.

SetSkinString

Stores a persistent string variable on a creature's skin item.

SetWorkingForPlayer

Specifies the PC name the henchman is working for.



author: NWN Lexicon Group, editor: Mistress, contributor: Axe Murderer