Difference between revisions of "Category:Module Events"

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(Created page with "=Module= A module is technically and adventure, and a string of modules together can become a campaign. A persistent online NWN world can also be a campaign and may be one ...")
 
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[[OnPlayerRest | OnPlayerRest ]]
 
[[OnPlayerRest | OnPlayerRest ]]
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[[OnPlayerTarget | OnPlayerTarget ]]
  
 
[[OnPlayerUnequipItem | OnPlayerUnEquipItem ]]
 
[[OnPlayerUnequipItem | OnPlayerUnEquipItem ]]

Latest revision as of 06:18, 11 February 2021

Module

A module is technically and adventure, and a string of modules together can become a campaign. A persistent online NWN world can also be a campaign and may be one gigantic module or modules strung together and available on the server at different times. OBJECT_SELF refers to the area where the event was triggered (not the module itself).



Events

OnAcquireItem

OnActivateItem

OnClientEnter

OnClientLeave

OnCutsceneAbort

OnHeartbeat

OnModuleLoad

OnPlayerChat

OnPlayerDeath

OnPlayerDying

OnPlayerEquipItem

OnPlayerLevelUp

OnPlayerRespawn

OnPlayerRest

OnPlayerTarget

OnPlayerUnEquipItem

OnUnAcquireItem

OnUserDefined