Category:Prototyped but Unused Functions

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These functions are prototyped but not actually declared or used by BioWare.

Functions

Name Brief Description

ClearAllFactionMembers

Makes an NPC or group of NPCs feel Neutral towards the PC.

CreateFetchItemOn

Doesn't do anything.

DetermineAssociateCombatRound

This function cannot be used

ExitAOESpellArea

Makes the calling creature flee from the AOE (area of effect) specified by oAOEObject

GetAlliedHD

This function is prototyped but not used.

GetAttackCompatibility

This function is prototyped but not used.

GetEnemyHD

This function is prototyped but not used.

GetRangedAttackGroup

This function is prototyped but not used.

GetRunState

Prototyped but not defined

GetToughestAttacker

This function is prototyped but not used.

GetWeaponFocus

Commented out script function; replaced by function "Prefers".

MatchFortAttacks

This function is prototyped but not used.

MatchReflexAttacks

This function is prototyped but not used.

OpenNearestLock

Doesn’t work.

StartAttackLoop

This function is prototyped but not used.

StripEffects

FUNCTION NO LONGER EXISTS!

TalentSeeInvisible

Determines if the NPC has the ability to see invisible creatures through feat or spell.

UniversalSpellMatch

This function is prototyped but not used.