Category:Reputation Faction Functions

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Reputation/Faction Function Category

Functions that deal with reputation or faction.



Functions

Name Brief Description

AdjustFactionReputation

Adjusts all factions members reputation in relation to another faction.

AdjustReputation

Adjusts positively or negatively how a whole faction views a specific person.

AdjustReputationWithFaction

Adjusts reputation of each member in PC's party with NPC's faction

ChangeFaction

Change a creature's faction to that of another.

ChangeToStandardFaction

Changes a creature's faction to one of the four standard factions.

ClearAllFactionMembers

Makes an NPC or group of NPCs feel Neutral towards the PC.

ClearPersonalReputation

Changes the friendly or hostile feelings an NPC or creature may have towards a PC, NPC or other creature.

ClearPersonalReputationWithFaction

Clears reputation of each member of PC's party with NPC's faction

GetFactionAverageGoodEvilAlignment

Get the average number (between 0 and 100 inclusive) of the all objects within the object's faction that represents the Good/Evil alignment

GetFactionAverageLawChaosAlignment

Get the average number (between 0 and 100 inclusive) of the all objects within the object's faction that represents the Law/Chaos alignment

GetFactionAverageLevel

Get the average level of the members of the faction.

GetFactionAverageReputation

Get an integer between 0 and 100 (inclusive) that represents how an objects faction members collectively feel about the target object.

GetFactionAverageXP

Get the average amount of XPs for all members in an objects faction.

GetFactionBestAC

Get the member of a faction (party) who has the highest Armor Class.

GetFactionEqual

Are both objects in the same faction?

GetFactionGold

Get the amount of gold held by all members of a certain faction.

GetFactionLeader

Gets the leader of a players party.

GetFactionLeastDamagedMember

Get the member of oFactionMember's faction that has taken the fewest hit points of damage.

GetFactionMostDamagedMember

Get the member of oFactionMember's faction that has taken the most hit points of damage.

GetFactionMostFrequentClass

Returns a constant representing the most common type of class amongst the members of a faction (party).

GetFactionStrongestMember

Get the member of an object's faction who is the strongest.

GetFactionWeakestMember

Get the weakest member in a faction (party).

GetFactionWorstAC

Get the object faction member with the lowest armor class.

GetFirstFactionMember

Obtains the first member of the faction that a creature is a member of.

GetIsEnemy

Determines whether a creature considers another creature an enemy.

GetIsFriend

Check whether a creature considers another creature a friend.

GetIsNeutral

Check whether a creature considers another creature to be neutral to them.

GetIsReactionTypeFriendly

Determine whether a creature has a friendly reaction towards another given creature.

GetIsReactionTypeHostile

Determine whether a creature has a hostile reaction towards another given creature.

GetIsReactionTypeNeutral

Determine whether oSource has a neutral reaction towards oTarget

GetNextFactionMember

Obtains the next member of the faction that a creature is a member of.

GetReactionAdjustment

Gets the adjusted Reaction for the purposes of store pricing.

GetReputation

Determines how one creature feels toward another creature.

GetStandardFactionReputation

Determines a creature's faction standing within a given standard faction group.

SetIsEnemy

Causes a creature to be flagged as an enemy using reputation.

SetIsTemporaryEnemy

Causes an creature to consider another creature an enemy indefintely or for a fixed time.

SetIsTemporaryFriend

Causes an creature to consider another creature a friend indefintely or for a fixed time.

SetIsTemporaryNeutral

Causes an creature to consider another creature neutral indefintely or for a fixed time.

SetPCDislike

Sets the fact that a player dislikes a creature (or object).

SetPCLike

Causes a creature to "like" a PC.

SetStandardFactionReputation

Set a creature's faction standing within a given standard faction group.

ShoutDisturbed

Turns NPCs of the container's faction hostile towards the PC that destroyed or opened the container.

SurrenderAllToEnemies

Causes all NPC's in the same faction as the given character to surrender.

SurrenderToEnemies

Causes all creatures in a 10 meter (1 tile) radius to stop actions, improves the creature's reputation with nearby enemies for 3 minutes. Only works for NPCs.