Category:Spell Casting Effects Functions

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Spell Casting Effects Function Category

Spell Casting Effect related functions.



Functions

Name Brief Description

ActionCastFakeSpellAtLocation

Display casting animation and spell visuals without subsequent spell effects.

ActionCastFakeSpellAtObject

Display casting animation and spell visuals without subsequent spell effects.

ActionCastSpellAtLocation

Cast a spell at a specific location.

ActionCastSpellAtObject

Cast a spell at an object.

ApplyEffectToObject

Applies an effect (visual or actual) to an object.

CreateDoomEffectsLink

Creates a linked effect that can be used for all doom effects.

CreateProtectionFromAlignmentLink

Creates a protection from alignment effect.

DoMindBlast

Function for doing mind attacks.

EffectACDecrease

Creates an AC decrease effect.

EffectACIncrease

Gives an AC bonus to an object.

EffectBeam

Create a Beam effect.

EffectSlow

Creates a slow effect.

EffectSpellLevelAbsorption

Returns a Spell Level Absorption effect

EventSpellCastAt

Creates an event which triggers a "spell cast at" reaction.

GetArcaneSpellFailure

Gets a creature's arcane spell failure factor

GetDefensiveCastingMode

Retrieves the defensive casting mode status of a creature.

GetHasSpellEffect

Determines whether an object is under the effects of a spell.

GetMetaMagicFeat

Get the type of metamagic used on the last spell.

GetSpellSaveDC

Determines the DC needed to save against the cast spell.

MyResistSpell

Determines and plays animation for resisting a spell when applicable.

MySavingThrow

Checks for spell countering by a saving throw.

RunDrownImpact

Allows a water elemental to fill its victim’s lungs with water, drowning the victim.

ShadowBolt

Used with Greater Shadow Conjuration spell to cast a damaging bolt towards an NPC.

SoundObjectSetPosition

Sets the position of a sound object relative to the player(s).

SpellDelay

Incorporates a delay on applying special FX and damage FX until cone 'reaches' the target.

TalentSeeInvisible

Determines if the NPC has the ability to see invisible creatures through feat or spell.

VersusAlignmentEffect

Set eEffect to be versus a specific alignment.