Category:Visual Effects Functions

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Visual Effects Function Category

Visual Effect related functions.



Functions

Name Brief Description

ActionCastFakeSpellAtLocation

Display casting animation and spell visuals without subsequent spell effects.

ActionCastFakeSpellAtObject

Display casting animation and spell visuals without subsequent spell effects.

ActionPlayAnimation

Plays an animation (fire and forget, looping, or placeable) before executing the next action in the queue.

ApplyEffectAtLocation

Applies an effect at a location.

ApplyEffectToObject

Applies an effect (visual or actual) to an object.

EffectVisualEffect

Creates a new visual effect object

FloatingTextStringOnCreature

Briefly displays ambient text above targets head.

ItemPropertyVisualEffect

Allows a melee weapon have a certain glow.

MyResistSpell

Determines and plays animation for resisting a spell when applicable.

MySavingThrow

Checks for spell countering by a saving throw.

PlayConversationAnimation

Makes caller face a PC and play an animation.

PlaySuccessVisual

Applies the visual effect for improved ability score to a target.

SetSummonEffect

Specifies the visual special effect and specific creature to be summoned based on the spell cast.

SetWeather

Allows you to set the weather for an area or the entire module.

ShadowBolt

Used with Greater Shadow Conjuration spell to cast a damaging bolt towards an NPC.

TLChangeAreaGroundTiles

Changes the tiles of an entire area.

TLChangeAreaGroundTilesEx

Similar to TLChangeAreaGroundTiles , but it auto determines height and width of the area.

TLResetAreaGroundTiles

Removes tile magic visual effects from an area.

TLResetAreaGroundTilesEx

Similar to TLResetAreaGroundTiles , but it auto determines height and width of the area.

TLVFXPillar

Creates a rising or falling pillar with a certain visual effect.