Determines if the Charisma score of the speaking player is above 14.
Returns TRUE if the player character in the conversation has a charisma higher than 14.
Function found in nw_i0_plot.nss on line 675.
This function always uses GetPCSpeaker() to determine the Charisma score, so using it anywhere besides in a conversation will return FALSE. This was used by BioWare to handle different conversation choices for the players depending on how charismatic they were.
author: John Shuell, editor: Charles Feduke