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Determines if the Charisma score of the speaking player is in the normal range.


Returns TRUE if the player character in the conversation has a Charisma score greater than 9 and lower than 15.


Function found in nw_i0_plot.nss on line 622.

This function always uses GetPCSpeaker() to determine the charisma score, so using it anywhere besides in a conversation will return FALSE. This was used by BioWare to handle different conversation choices for the players depending on how charismatic they were.


#include "nw_i0_plot"



See Also

functions:  CheckCharismaLow, CheckCharismaHigh

 author: John Shuell, editor: Charles Feduke