Determines if the Intelligence score of the speaking player is above 14.
Returns TRUE if the player character in the conversation has an intelligence higher than 14.
Function found in nw_i0_plot.nss on line 728.
This function always uses GetPCSpeaker() to determine the intelligence score, so using it anywhere besides in a conversation will return FALSE. This was used by BioWare to handle different conversation choices for the players depending on how intelligent they were.
author: John Shuell, editor: Charles Feduke