Determines if the Intelligence score of the speaking player is greater than 8.
Returns TRUE if the player character in the conversation has an intelligence greater than 8.
Function found in nw_i0_plot.nss on line 709.
This function always uses GetPCSpeaker() to determine the intelligence score, so using it anywhere besides in a conversation will return FALSE. This was used by BioWare to handle different conversation choices for the players depending on how intelligent they were.
author: John Shuell, editor: Charles Feduke