Clears the actions of a creature and all nearby friends
- The creature whose friends' actions are to be cleared (Default: OBJECT_SELF)
- Whether to stop combat as well (Default: FALSE)
Clears the action queues of oTarget and the nearest 10 friendly creatures to the oTarget. Useful for stopping a battle in progress.
Unless bClearCombat is TRUE, any current fighting involving the friends will continue.
Nearby friend is defined as GetNearestCreature(CREATURE_TYPE_REPUTATION, REPUTATION_TYPE_FRIEND, oTarget).
Found in x0_i0_partywide.nss, an include library for party-wide functions.
author: Peter Busby