Creates a copy of a existing area, including everything inside of it (except players). Returns the new area, or OBJECT_INVALID on error. Note: You will have to manually adjust all transitions (doors, triggers) with the relevant script commands, or players might end up in the wrong area.
1.74.8149 - Note that the description of this function was omitted from the PDF release notes. The function is described in a readme in the lang/<language>/docs directory delivered with Neverwinter Nights Enhanced Edition, and in the toolset script editor.
|functions:||DestroyArea() CreateArea() SetTransitionTarget()|