CreateGenericDruidWeapon(object, object, int)
Creates an appropriate druid weapon that fits the level of the PC, and places it in/on an object.
Object to receive the generic druid weapon. (Most likely a placeable with an inventory.)
PC who's total HD will be used to generate appropriate level of weapon.
Additional HD levels you want to 'give' to the PC in determining level of weapon being spawned. (Default: 0)
Creates one of a specific list of generic weapons that a druid would find helpful. This generic weapon is based off a random number and the total levels of the oAdventurer.
This can be used to create the item in any object with an inventory.
#include " NW_O2_CONINCLUDE "
author: Jody Fletcher, editor: Lilac Soul