CreateGenericExotic(object, object, int)
Creates an appropriate exotic weapon that fits the level of the PC, and places it in/on an object.
Object to receive the exotic weapon. (Most likely a placeable with an inventory.)
PC who's total HD will be used to generate appropriate level of weapon.
Additional HD levels you want to 'give' to the PC in determining level of weapon being spawned. (Default: 0)
Creates one of a specific list of generic exotic weapons that a PC would find useful. This generic weapon is based off a random number and the total levels of the oAdventurer.
This can be used to create the item in any object with an inventory.
#include " NW_O2_CONINCLUDE "
author: Jody Fletcher, editor: Lilac Soul