CreateGenericMartial

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CreateGenericMartial(object, object, int)

Spawns in a generic weapon as part of the random treasure distribution.

void CreateGenericMartial(
    object oTarget,
    object oAdventurer,
    int nModifier = 0
);

Parameters

oTarget

Container to create the item in

oAdventurer

a Player object

nModifier

PC level modifier (Default: 0)


Description

Creates a generic weapon, based on the level of the PC opening the container, as part of the NWN Treasure Distribution System.



Remarks

Found in nw_o2_coninclude.nss

This can be used to create the item in any object with an inventory.


Requirements

#include " nw_o2_coninclude "

Version

1.61

See Also



 author: Michael Nork, editor: Lilac Soul