CreateSickle

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CreateSickle(object, object)

Spawns in a Sickle as part of the random treasure distribution.

void CreateSickle(
    object oTarget,
    object oAdventurer
);

Parameters

oTarget

Container to create the item in

oAdventurer

a Player object


Description

Creates a Sickle, based on the level of the PC opening the container, as part of the NWN Treasure Distribution System.



Remarks

Found in nw_o2_feat.nss

This can be used to create the item in any object with an inventory.


Requirements

#include " nw_o2_feat "

Version

1.61

See Also



 author: Michael Nork, editor: Lilac Soul