DISEASE_* Constant Group
Different types of Diseases used in creating disease effect objects.
Constants
Constant

Value

Description

DISEASE_BLINDING_SICKNESS

0

The Blinding Sickness Disease First save at a DC of 16. Subsequent saves at a DC of 16. Incubates for 1 hour then lowers STR by 1D4. Extradinary Effect. After 24 hours, 40% chance to cause blindness in target.


DISEASE_BURROW_MAGGOTS

14

The Burrow Maggots Disease. First save at a DC of 17. Subsequent saves at a DC of 17. Incubates for 1 hour then lowers INT by 1D4 and WIS by 1D4. Supernatural Effect.


DISEASE_CACKLE_FEVER

1

The Cackle Fever Disease. First save at a DC of 16. Subsequent saves at a DC of 16. Incubates for 1 hour then lowers WIS by 1D6. Extradinary Effect.


DISEASE_DEMON_FEVER

3

The Devil Chills Disease (erroneously named constant). First save at a DC of 14. Subsequent saves at a DC of 14. Incubates for 1 hour then lowers STR by 1D4. Supernatural Effect.


DISEASE_DEVIL_CHILLS

2

The Demon Fever Disease (erroneously named constant). First save at a DC of 18. Subsequent saves at a DC of 18. Incubates for 1 hour then lowers CON by 1D6. Supernatural Effect. Lowers Constitution again (permanently) by 1 if target fails a Fortitude save at a DC of 18.


DISEASE_DREAD_BLISTERS

13

The Dread Blisters Disease. First save at a DC of 13. Subsequent saves at a DC of 13. Incubates for 1 hour then lowers CHA by 1D4 and CON by 1D4. Supernatural Effect.


DISEASE_FILTH_FEVER

4

The Filth Fever Disease. First save at a DC of 12. Subsequent saves at a DC of 12. Incubates for 1 hour then lowers CON by 1D3 and INT by 1D3. Extraordinary Effect.


DISEASE_GHOUL_ROT

11

The Ghoul Rot Disease. First save at a DC of 18. Subsequent saves at a DC of 18. Incubates for 1 hour then lowers CON by 1D6 and STR by 1D6. Supernatural Effect.


DISEASE_MINDFIRE

5

The Mindfire Disease. First save at a DC of 12. Subsequent saves at a DC of 12. Incubates for 1 hour then lowers INT by 1D4. Extraordinary Effect.


DISEASE_MUMMY_ROT

6

The Mummy Rot Disease. First save at a DC of 20. Subsequent saves at a DC of 20. Incubates for 1 hour then lowers CON by 1D6. Supernatural Effect.


DISEASE_RED_ACHE

7

The Red Ache Disease. First save at a DC of 15. Subsequent saves at a DC of 15. Incubates for 1 hour then lowers STR by 1D6. Extraordinary Effect.


DISEASE_RED_SLAAD_EGGS

10

The Red Slaad Eggs Disease. First save at a DC of 17. Subsequent saves at a DC of 17. Incubates for 1 hour then lowers DEX by 2D6, STR by 2D6, and CON by 2D6. Extraordinary Effect. At the end of the hour incubation period, the diseased target will take 4D6 of magical damage, be knocked down and a Red Slaad will burst forth from them.


DISEASE_SHAKES

8

The Shakes Disease. First save at a DC of 13. Subsequent saves at a DC of 13. Incubates for 1 hour then lowers STR by 1D6. Extraordinary Effect.


DISEASE_SLIMY_DOOM

9

The Slimy Doom Disease. First save at a DC of 14. Subsequent saves at a DC of 14. Incubates for 1 hour then lowers DEX by 1D4. Extraordinary Effect.


DISEASE_SOLDIER_SHAKES

15

The Soldier Shakes Disease. First save at a DC of 25. Supernatural Effect. After 24 hours, the diseased will have one of their ability scores lowered by 1 (permanently).


DISEASE_VERMIN_MADNESS

16

The Vermin Madness Disease. First save at a DC of 13. Subsequent saves at a DC of 13. Incubates for 1 hour then lowers INT by 1, WIS by 1 and CHA by 1. Extraordinary Effect.


DISEASE_ZOMBIE_CREEP

12

The Zombie Creep Disease. First save at a DC of 15. Subsequent saves at a DC of 15. Incubates for 1 hour then lowers DEX by 1D4 and CON by 1D4. Supernatural Effect.


See Also