effect

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Each effect that you're allowed to place on an object actually has a constructor within the scripting language that you are then alllowed to use in ApplyEffectToObject().

Example

effect eConPenalty = EffectAbilityDecrease(ABILITY_CONSTITUTION, 1);
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eConPenalty, oTargetPC);

See Also