FaceNearestPC
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FaceNearestPC()
Causes an NPC to face the nearest visible PC.
Description
Causes an NPC to face the nearest visible PC.
Requirements
#include " nw_i0_2q4luskan "
Version
1.22
Example
// 1.24 source for this function
void FaceNearestPC()
{
vector vFace = GetPosition(GetNearestCreature(CREATURE_TYPE_PLAYER_CHAR, PLAYER_CHAR_IS_PC, OBJECT_SELF, 1, CREATURE_TYPE_PERCEPTION, PERCEPTION_SEEN));
SetFacingPoint(vFace);
}
void FaceNearestPC()
{
vector vFace = GetPosition(GetNearestCreature(CREATURE_TYPE_PLAYER_CHAR, PLAYER_CHAR_IS_PC, OBJECT_SELF, 1, CREATURE_TYPE_PERCEPTION, PERCEPTION_SEEN));
SetFacingPoint(vFace);
}
See Also
author: Tom Cassiotis