# FloatToInt(float)

Converts a number with a decimal into a number without one.

int FloatToInt(
float fFloat
);

#### Parameters

fFloat

The float to convert to an integer.

#### Description

Convert fFloat into the nearest integer. Since an integer does not support precision (that is, decimal places), the precision is lost (truncated). No rounding of the number occurs.

#### Remarks

Marked incorrectly by BioWare documentation as rounding not truncating the decimal value. In other words, both of the floats 2.001 and 2.999 will be converted to the integer 2.

1.61

#### Example

// example courtesy of Ken Vargo
// normalizing angles
// variation of an example introduced by Vane
// when it was realized that FloatToInt acts like
// TRUNC() in MS Excel rather than INT().

void main()
{
int iA1 = GetLocalInt (OBJECT_SELF, "a1");
int iA2 = GetLocalInt (OBJECT_SELF, "a2");

int iNegSum = iAddAngles(0 - iA1, 0 - iA2);
// this tests the negatives added together
//(-10 + -10 = -20 = 340 degrees)

SendMessageToPC(GetFirstPC(), IntToString(iSum));
SendMessageToPC(GetFirstPC(), IntToString(iNegSum));

SetLocalInt(OBJECT_SELF, "a1",  iA1 + 10);
SetLocalInt(OBJECT_SELF, "a2", iA2 + 10);
}

// this function return the normalized sum of two angles
// (will always be a positive angle value b/w 0 and 359).
{
int iAngleSum = (iAngleOne + iAngleTwo);
int iNormalAngleSum = iAngleSum - (360 * FloatToInt(iAngleSum/360.0));
if (iNormalAngleSum &gt;= 0)
{
return iNormalAngleSum;
}
else
{
return  360 + iNormalAngleSum;
}
}