Returns the area oTarget is currently in.
The area that the target is located.
Returns the area that oTarget is currently in where oTarget can be a PC, creature, or placeable.
Returns OBJECT_INVALID on any error.
If the area for a known creature is invalid, it is probably in limbo! Doing anything to it when it is in limbo may well crash the game (especially DelayCommanded actions).
If a PC's area is invalid, it can only be in an area transition - almost like Limbo - and may also cause a crash if their action queue is edited, or so on.
If called on an area, it returns the area itself. So, if OBJECT_SELF is an area, (GetArea(OBJECT_SELF)==OBJECT_SELF)
author: Brett Lathrope, editor: Lilac Soul