GetAreaLightDirection(int, object)

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Gets the light direction of origin in the area specified.

vector GetAreaLightDirection(
    int nLightType,
    object oArea=OBJECT_INVALID,


The light type returned. Valid values are the AREA_LIGHT_DIRECTION_* constants.
The area to query for light direction.


Gets the light direction of origin in the area specified.

* nLightType specifies whether the Moon or Sun light direction is returned.  Valid values for nColorType are the AREA_LIGHT_DIRECTION_* values.

If no valid area (or object) is specified, it uses the area of caller. If an object other than an area is specified, will use the area that the object is currently in.


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This function was added in 1.86.8193.35 of NWN:EE.


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See Also

constants:  AREA_LIGHT_DIRECTION_* Constants

GetAreaLightColor() SetAreaLightColor() SetAreaLightDirection()

 author: Shadguy