GetCurrentFriend
From NWN Lexicon
Jump to navigationJump to search
GetCurrentFriend()
Get the caller's current friend.
Description
Get the caller's current friend.
Remarks
Returns the local object stored in "NW_ANIM_FRIEND". If not found returns OBJECT_INVALID.
Requirements
#include " x0_i0_anims "
Version
???
Example
// See if the critter has a friend, if they do, have them rejoice.
#include "x0_i0_anims"
void main()
{
// Check for a friend
object oBud = GetCurrentFriend();
// If the calling object has a friend, have them rejoice.
if(GetIsObjectValid(oBud))
{
SpeakString("Yay, I have a friend!", TALKVOLUME_TALK);
}
}
#include "x0_i0_anims"
void main()
{
// Check for a friend
object oBud = GetCurrentFriend();
// If the calling object has a friend, have them rejoice.
if(GetIsObjectValid(oBud))
{
SpeakString("Yay, I have a friend!", TALKVOLUME_TALK);
}
}
See Also
functions: |
author: Baragg, editor: Mistress