GetCutsceneMode

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GetCutsceneMode(object)

Gets the current cutscene state of the player.

int GetCutsceneMode(
    object oCreature = OBJECT_SELF
);

Parameters

oCreature

The creature you wish to examine. (Default: OBJECT_SELF)


Description

Gets the current cutscene state of the player.

Returns TRUE if the player is in cutscene mode.

Returns FALSE if the player is not in cutscene mode or is used on a non creature object.



Version

1.64

See Also

functions: 

SetCutsceneMode



author: bernosky, editor: Mistress