Retrieves an float parameter of an effect.
- The effect to check a parameter of
- The index of the parameter. Valid values 0 through 3.
Get the float parameter of eEffect at nIndex.
nIndex bounds: 0 >= nIndex < 4.
Returns: the value or 0.0f on error/when not set.
This digs into an effect to get some values that are currently set on it. For instance OnApplyHitPointChangeWhenDying you can figure out what timing is being used between applications. These numbers may dynamically change during runtime.
The experimentation of this function has been documented on the lexicon; you can find GetEffectFloat information on the Effect Constructor Functions.
This function was added in 1.83.8193.21 of NWN:EE.
The index is between 0 and 7 but EffectDamage uses parameters up to 15. However you can't get this effect after application, so you should know what parameters you're adding to it.
Various constants, see Effect Constructors.