Difference between revisions of "GetIsEnemy"

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Line 8: Line 8:
  
 
<nwscript>
 
<nwscript>
[[int | int ]] GetIsEnemy(
+
int GetIsEnemy(
    [[object | object ]] oTarget,
+
    object oTarget,
    [[object | object ]] oSource = OBJECT_SELF
+
    object oSource = OBJECT_SELF
);
+
);
 
</nwscript>
 
</nwscript>
  

Revision as of 00:28, 26 August 2012



GetIsEnemy(object, object)

Determines whether a creature considers another creature an enemy.

int GetIsEnemy(
    object oTarget,
    object oSource = OBJECT_SELF
);

Parameters

oTarget

The creature whose enemy status is to be checked.

oSource

The creature whose opinion will be queried. (Default: OBJECT_SELF)


Description

Returns TRUE if oSource considers oTarget as an enemy.



Remarks

This function considers faction feeling as well as personal reputation between the two creatures.


Version

1.22

See Also

functions: 

GetNearestSeenOrHeardEnemy



 author: Tom Cassiotis, editor: Kristian Markon