Determines whether the last spell cast was harmful.
Use this in a SpellCast script to determine whether the spell was considered harmful.
Returns TRUE if the last spell cast was harmful.
Only can be used accuratly in the OnSpellCastAt script of a creature, placeable or door.
Speculation: Returns TRUE if HostileSetting is set to 1 for this particular spell in spells.2da.
That speculation is wrong, it mearly returns the TRUE/FALSE boolean value passed into the EventSpellCastAt(), using SignalEvent().
If it is FALSE, it doesn't mean it was a good spell, it could be any non-hostile (IE: don't initiate combat) spell.
Returns exact value passed into EventSpellCastAt function.
author: Jochem van 't Hull, editor: Jasperre