GetLastTileActionPosition()

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Nwnee logo.jpg Note: This article documents Neverwinter Nights: Enhanced Edition new content or changes/updates/fixes to 1.69 functions. These are all listed under the category and patches pages.

Gets the target position in the module OnPlayerTileAction event.

vector GetLastTileActionPosition();

Description

Gets the target position in the module OnPlayerTileAction event.


Remarks

This provides a position, for a full location use Location(GetArea(GetLastPlayerToDoTileAction()), GetLastTileActionPosition(), 0.0). The reason it probably doesn't provide a location is the orientation is non-existent, it's just a point in space.

This is the main way to gather what you do at a certain point, for instance jumping to a given location needs a destination.


Version

This function was added in 1.85.8193.30 of NWN:EE.


Example

See OnPlayerTileAction for context and an example.


See Also

functions:

GetLastTileActionId GetLastPlayerToDoTileAction

events:

OnPlayerTileAction