GetModule

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GetModule()

Gets the object describing the module.

Description

Returns the module object. On error will return OBJECT_INVALID. Used with GetLocal* and SetLocal* functions for creating global (module-level) variables.



Remarks

If there is a return of OBJECT_INVALID then that would mean that the game has crashed wouldn't it? I haven't been able to test this.


Version

1.22

Example

// sends the tag of the module to the first PC
void main()
{
    SendMessageToPC(GetFirstPC(),GetTag(GetModule()));
}

See Also

functions: 

GetModuleName



 author: GoLeM, editor: Charles Feduke