Retrieves the name of an object.
- Object who's name is sought.
- If set to TRUE any new name specified via SetName() is ignored and the original object's name is returned instead. (Default: FALSE)
Returns the first and last name of oObject. In the case of creatures, returns first and last names together as single concatenated string (with a space provided in the middle).
GetName() returns the name of modules and areas (pre-1.25 it returned a null string).
If an item is unidentified it returns the unidentified name (ie; what the player will see). You can set an item to identified, get the name, and set it back to undentified in the same script block to get around this.
Returns "" for stores.
author: Kristian Markon, editor: Lilac Soul, Mistress, additional contributor(s): Simon Damberger, Lilac Soul