Difference between revisions of "GetNextArea"

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(See Also)
(Example: Prints the name of all areas in a module to log. - example provided to shadguy by milliorn)
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===Example===
 
===Example===
{{examples needed}}
+
 
 +
<nwscript>
 +
//Prints the name of all areas in a module to log.
 +
void main()
 +
{
 +
    object oArea = GetFirstArea();
 +
    while (GetIsObjectValid(oArea))
 +
    {
 +
        WriteTimestampedLogEntry(GetName(oArea));
 +
        oArea = GetNextArea();
 +
    }
 +
}
 +
</nwscript>
  
 
===See Also===
 
===See Also===

Revision as of 03:37, 24 June 2019

Nwnee logo.jpg Note: This article documents Neverwinter Nights: Enhanced Edition new content or changes/updates/fixes to 1.69 functions. These are all listed under the category and patches pages.
Returns the next area in the module.
object GetNextArea();

Description

Returns the next area in the module (after GetFirstArea), or OBJECT_INVALID if no more areas are loaded.

Remarks

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Version

1.74.8149 - Note that the description of this function was omitted from the PDF release notes. The function is described in a readme in the lang/<language>/docs directory delivered with Neverwinter Nights Enhanced Edition, and in the toolset script editor.

Example

//Prints the name of all areas in a module to log.
void main() 
{
    object oArea = GetFirstArea();
    while (GetIsObjectValid(oArea))
    {
        WriteTimestampedLogEntry(GetName(oArea));
        oArea = GetNextArea();
    }
}

See Also

functions: GetFirstArea()



 author: Shadguy