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Revision as of 03:37, 24 June 2019 by Shadguy (talk | contribs) (Example: Prints the name of all areas in a module to log. - example provided to shadguy by milliorn)
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Nwnee logo.jpg Note: This article documents Neverwinter Nights: Enhanced Edition new content or changes/updates/fixes to 1.69 functions. These are all listed under the category and patches pages.
Returns the next area in the module.
object GetNextArea();


Returns the next area in the module (after GetFirstArea), or OBJECT_INVALID if no more areas are loaded.


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1.74.8149 - Note that the description of this function was omitted from the PDF release notes. The function is described in a readme in the lang/<language>/docs directory delivered with Neverwinter Nights Enhanced Edition, and in the toolset script editor.


//Prints the name of all areas in a module to log.
void main() 
    object oArea = GetFirstArea();
    while (GetIsObjectValid(oArea))
        oArea = GetNextArea();

See Also

functions: GetFirstArea()

 author: Shadguy