GetNumberOfRangedAttackers
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GetNumberOfRangedAttackers()
Determines the number of enemies outside a 5 meter radius of the target object.
Description
Returns the number of enemies located outside a 5 meter radius, attacking the target object.
Remarks
GetNumberOfRangedAttackers() retrieves the number of ranged attackers where the source object is the object executing the script.
Requirements
#include " x0_i0_enemy "
Version
1.22
Example
// Demonstrates how to yield speech based on the number of ranged attackers
#include "x0_i0_enemy"
void main()
{
if(GetNumberOfRangedAttackers()>8)
{
ActionSpeakString("Zounds! I'm being pelted with arrows!");
}
}
#include "x0_i0_enemy"
void main()
{
if(GetNumberOfRangedAttackers()>8)
{
ActionSpeakString("Zounds! I'm being pelted with arrows!");
}
}
See Also
functions: |
author: Sarev0k, editors: Tom Cassiotis, Mistress