GetPosition

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GetPosition(object)

Determines the position of a creature or object.

vector GetPosition(
    object oTarget
);

Parameters

oTarget


Description

Returns the position (as a vector) of oTarget.

If oTarget is invalid or on other errors this function returns the vector (0.0f, 0.0f, 0.0f).



Version

1.61

Example

//Make the entering PC jump to the corresponding position
//in a different area

void main()
{
object oPC=GetEnteringObject();

if (!GetIsPC(oPC)) return;

vector vPos=GetPosition(oPC);

float fFacing=GetFacing(oPC);

//Create a location in another area
//"OTHER_AREA" is the tag of that other area
object oArea=GetObjectByTag("OTHER_AREA");

location lNew=Location(oArea, vPos, fFacing);

AssignCommand(oPC, JumpToLocation(lNew));
}

See Also

functions: 

SetFacingPoint



 author: Tom Cassiotis, editor: Lilac Soul