GetScaledEffect
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GetScaledEffect(effect, object)
Creates a new effect based on the game difficulty.
Parameters
eStandard
The effect
oTarget
Description
Returns an effect intended to replace eStandard if oTarget is a PC or a henchmen to a PC based on the game difficulty (GAME_DIFFICULTY_*).
Remarks
Specifically:
1) If the effect was fright and the game difficulty was very easy it would be converted to a -2 penalty on attacks.
2) If the effect was fright and the game difficulty was easy it would be converted to a -4 penalty on attacks.
3) If the game difficulty was very easy, the paralyze, stun, and confusion effects get converted to a daze effect.
4) No matter what game difficulty is set, charm and domination effects are converted to a daze effect.
Requirements
#include " nw_i0_spells "
Version
1.22
See Also
constants: |
author: Tom Cassiotis