GetTileExplored(object, object, int, int)

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Returns whether the given tile in an area is visible for the given creature.
int GetTileExplored(
    object creature,
    object area,
    int x,
    int y);

Parameters

creature
The creature for whom the area is to be checked. Must be a player or player-possessed creature.
area
The area in which the tile is located.
x
The location of the tile on the x axis.
y
The location of the tile on the y axis.

Description

Returns whether the given tile at x, y, for the given creature in the stated area is visible on the map. Note that creature needs to be a player- or player-possessed creature.

Keep in mind that tile exploration also controls object visibility in areas and the fog of war for interior and underground areas.

Return values:

Value Description
-1 Area or creature invalid
0 Tile is not explored yet
1 Tile is explored

Remarks

Version

1.74.8154

Example

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See Also

functions: SetTileExplored()