Determines the color of the first light source for a tile.
The location of the tile.
Returns the color (TILE_SOURCE_LIGHT_COLOR_*) for the source light 1 of the tile at lTile.
This is another one of those counter intuitive functions. While you are affecting a specific tile that tile is being identified by a location. Also the location used to locate a tile is different than the location used to locate an object, a tile is located by the integer portion of a location in that tile / 10. Or for me I just remember that tiles are numbered in a zero based integer matrix, so the lower left tile in a 3X3 area would be located with a Location-object that has a member vector whose x and y = 0.
author: Tom Cassiotis, editor: Michael Nork, additional contributor(s): Michael Nork