IPRemoveMatchingItemProperties
IPRemoveMatchingItemProperties(object, int, int, int)
Removes itemproperties of a given type, duration, and subtype from an item.
object oItem,
int nItemPropertyType,
DURATION_TYPE_TEMPORARY,
int nItemPropertySubType = -1
);
Parameters
oItem
Item to remove property from
nItemPropertyType
Itemproperty type to remove
nItemPropertyDuration
Duration type to remove. See description and remarks (Default: DURATION_TYPE_TEMPORARY )
nItemPropertySubType
Subtype of itemproperty to remove (Default: -1)
Description
Removes all itemproperties with matching nItemPropertyType and nItemPropertyDuration
Remarks
The nItemProperty parameter should either be DURATION_TYPE_PERMANENT, DURATION_TYPE_TEMPORARY, or -1. If it is -1, the duration type of the itemproperty is ignored.
If it is DURATION_TYPE_TEMPORARY, only temporary itemproperties are removed.
If it is DURATION_TYPE_PERMANENT, only permanent itemproperties are removed.
if the nItemPropertySubType is -1, all itemproperties of the appropriate type and duration are removed, regardless of subtype. If a value other than -1 is provided, only itemproperties of that particular subtype will be removed.
Known Bugs
Uses RemoveItemProperty, which has an accumulator
bug that may give an erroneous Stacking error message or affect subsequent functions in the same script.- 1/16/04, NWN Toolset version vts026, game version 1.61.8042 English
Requirements
#include " x2_inc_itemprop "
Version
1.61
Example
</nowiki>
//Remove true seeing from the entering PC's headgear
void main()
{
//Entering object
object oPC=GetEnteringObject();
//Only PCs
if (!GetIsPC(oPC)) return;
//That PC's helmet
object oItem=GetItemInSlot(INVENTORY_SLOT_HEAD, oPC);
//Stop script if the PC had no helmet on
if (!GetIsObjectValid(oItem)) return;
IPRemoveMatchingItemProperties(oItem, ITEM_PROPERTY_TRUE_SEEING, -1);
}
See Also
functions: | |
constants: |
author: Lilac Soul, editor: Peter Busby