IPSetWeaponEnhancementBonus
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IPSetWeaponEnhancementBonus(object, int, int)
Sets an enhancement bonus on a weapon.
Parameters
oWeapon
Weapon to set the bonus on.
nBonus
Bonus to add. 1 to 20 are valid.
bOnlyIfHigher
TRUE or FALSE. See description. (Default: TRUE)
Description
Shortcut function to set the enhancement bonus of a weapon to a certain bonus
Specifying bOnlyIfHigher as TRUE will prevent a bonus lower than the requested bonus from being applied. Valid values for nBonus are 1 to 20.
Remarks
A good alternative to IPSafeAddItemProperty or AddItemProperty when wanting to improve a PC's weapon.
If nBonus is not between 1 and 20, nothing happens.
Requirements
#include " x2_inc_itemprop "
Version
1.61
Example
<nowiki>#include "x2_inc_itemprop"
</nowiki>
//Give the PC's weapon a +10 enhancement, unless it is already better than that
void main()
{
object oPC=GetPCSpeaker();
object oOnHand=GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPC);
IPSetWeaponEnhancementBonus(oOnHand, 10);
}
</nowiki>
//Give the PC's weapon a +10 enhancement, unless it is already better than that
void main()
{
object oPC=GetPCSpeaker();
object oOnHand=GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPC);
IPSetWeaponEnhancementBonus(oOnHand, 10);
}
See Also
functions: |
author: Lilac Soul