Determines whether an associate is busy.
Determines whether an associate is busy with combat or other tasks.
This checks local ints that were set up by other associate functions. SetIsBusy can be used to set a henchmen to busy (like when unlocking an object).
#include " nw_i0_assoc "
// * if no valid attack targets then I am not in combat
if (GetIsObjectValid(GetAttackTarget()) == FALSE && GetIsObjectValid(GetAttemptedAttackTarget()) == FALSE && GetLocalInt(OBJECT_SELF,"NW_ASSOCAMIBUSY") == FALSE)
author: Tom Cassiotis