Difference between revisions of "Item property"

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{| border="1" cellpadding="5"
+
{| border="1" cellpadding="2"
! width="25%" | Constant
+
! Constant
! width="10%" | Value
+
! Value
 +
! IP Function
 
! Description
 
! Description
|-
+
|- style="vertical-align:top;"
| valign="top" | ITEM_PROPERTY_ABILITY_BONUS
+
| ITEM_PROPERTY_ABILITY_BONUS
| 0
+
| style="text-align:center;" | 0
|
+
| [[ItemPropertyAbilityBonus|AbilityBonus]]
{| style="border: 0" width="100%"
+
| Increases one of the six primary ability scores.
| style="border: 0" width="99%" valign="top" | Increases one of the six primary ability scores.
+
|- style="vertical-align:top;"
|}
+
| ITEM_PROPERTY_AC_BONUS
|-
+
| style="text-align:center;" | 1
| valign="top" | ITEM_PROPERTY_AC_BONUS
+
| [[ItemPropertyACBonus|ACBonus]]
| 1
+
| Grants a bonus to armor class (AC).
|
+
|- style="vertical-align:top;"
{| style="border: 0" width="100%"
+
| ITEM_PROPERTY_AC_BONUS_VS_ALIGNMENT_GROUP
| style="border: 0" width="99%" valign="top" | Grants a bonus to armor class (AC).
+
| style="text-align:center;" | 2
|}
+
| [[ItemPropertyACBonusVsAlign|ACBonusVsAlign]]
|-
+
| Grants a bonus to armor class (AC) when attacked by a particular alignment group (Lawful, Neutral, Chaotic).
| valign="top" | ITEM_PROPERTY_AC_BONUS_VS_ALIGNMENT_GROUP
+
|- style="vertical-align:top;"
| 2
+
| ITEM_PROPERTY_AC_BONUS_VS_DAMAGE_TYPE
|
+
| style="text-align:center;" | 3
{| style="border: 0" width="100%"
+
| [[ItemPropertyACBonusVsDmgType|ACBonusVsDmgType]]
| style="border: 0" width="99%" valign="top" | Grants a bonus to armor class (AC) when attacked by a particular alignment group (Lawful, Neutral, Chaotic).
+
| Grants a bonus to armor class (AC) when attacked by a specific damage type (see DAMAGE_TYPE_* for available damage types).
|}
+
|- style="vertical-align:top;"
|-
+
| ITEM_PROPERTY_AC_BONUS_VS_RACIAL_GROUP
| valign="top" | ITEM_PROPERTY_AC_BONUS_VS_DAMAGE_TYPE
+
| style="text-align:center;" | 4
| 3
+
| [[ItemPropertyACBonusVsRace|ACBonusVsRace]]
|
+
| Grants a bonus to armor class (AC) when attacked by a member of a particular racial group (see RACIAL_TYPE_* for racial groups).
{| style="border: 0" width="100%"
+
|- style="vertical-align:top;"
| style="border: 0" width="99%" valign="top" | Grants a bonus to armor class (AC) when attacked by a specific damage type (see DAMAGE_TYPE_* for available damage types).
+
| ITEM_PROPERTY_AC_BONUS_VS_SPECIFIC_ALIGNMENT
|}
+
| style="text-align:center;" | 5
|-
+
| [[ItemPropertyACBonusVsSAlign|ACBonusVsSAlign]]
| valign="top" | ITEM_PROPERTY_AC_BONUS_VS_RACIAL_GROUP
+
| Grants a bonus to armor class (AC) when attacked by a specific alignment (Lawful, Neutral, Chaotic; and Good, Neutral, or Evil).
| 4
+
|- style="vertical-align:top;"
|
+
| ITEM_PROPERTY_ADDITIONAL
{| style="border: 0" width="100%"
+
| style="text-align:center;" | 87
| style="border: 0" width="99%" valign="top" | Grants a bonus to armor class (AC) when attacked by a member of a particular racial group (see RACIAL_TYPE_* for racial groups).
+
| [[ItemPropertyAdditional|Additional]]
|}
+
| Custom-Implimented Item Properties. Only 'Unknown' and 'Cursed' are pre-defined but may be expanded via .2da.
|-
+
|- style="vertical-align:top;"
| valign="top" | ITEM_PROPERTY_AC_BONUS_VS_SPECIFIC_ALIGNMENT
+
| ITEM_PROPERTY_ARCANE_SPELL_FAILURE
| 5
+
| style="text-align:center;" | 84
|
+
| [[ItemPropertyArcaneSpellFailure|ArcaneSpellFailure]]
{| style="border: 0" width="100%"
+
| Modifies the effect the item has on the percent chance to successfully cast a spell while wearing it.
| style="border: 0" width="99%" valign="top" | Grants a bonus to armor class (AC) when attacked by a specific alignment (Lawful, Neutral, Chaotic; and Good, Neutral, or Evil).
+
|- style="vertical-align:top;"
|}
+
| ITEM_PROPERTY_ATTACK_BONUS
|-
+
| style="text-align:center;" | 56
| valign="top" | ITEM_PROPERTY_ADDITIONAL
+
| [[ItemPropertyAttackBonus|AttackBonus]]
| 87
+
| Grants the wearer/wielder a bonus to attack rolls.
|
+
|- style="vertical-align:top;"
{| style="border: 0" width="100%"
+
| ITEM_PROPERTY_ATTACK_BONUS_VS_ALIGNMENT_GROUP
| style="border: 0" width="99%" valign="top" | UNKNOWN
+
| style="text-align:center;" | 57
|}
+
| [[ItemPropertyAttackBonusVsAlign|AttackBonusVsAlign]]
|-
+
| Grants the wearer/wielder a bonus to attack rolls against a particular alignment group (Lawful, Neutral, or Chaotic).
| valign="top" | ITEM_PROPERTY_ARCANE_SPELL_FAILURE
+
|- style="vertical-align:top;"
| 84
+
| ITEM_PROPERTY_ATTACK_BONUS_VS_RACIAL_GROUP
|
+
| style="text-align:center;" | 58
{| style="border: 0" width="100%"
+
| [[ItemPropertyAttackBonusVsRace|AttackBonusVsRace]]
| style="border: 0" width="99%" valign="top" | Modifies the effect the item has on the percent chance to successfully cast a spell while wearing it.
+
| Grants the wearer/wielder a bonus to attack rolls against a particular racial group (see RACIAL_TYPE_* for available racial groups).
|}
+
|- style="vertical-align:top;"
|-
+
| ITEM_PROPERTY_ATTACK_BONUS_VS_SPECIFIC_ALIGNMENT
| valign="top" | ITEM_PROPERTY_ATTACK_BONUS
+
| style="text-align:center;" | 59
| 56
+
| [[ItemPropertyAttackBonusVsSAlign|AttackBonusVsSAlign]]
|
+
| Grants the wearer/wielder a bonus to attack rolls against a specific alignment group (Lawful, Neutral, Chaotic; and Good, Neutral, or Evil).
{| style="border: 0" width="100%"
+
|- style="vertical-align:top;"
| style="border: 0" width="99%" valign="top" | Grants the wearer/wielder a bonus to attack rolls.
+
| ITEM_PROPERTY_BASE_ITEM_WEIGHT_REDUCTION
|}
+
| style="text-align:center;" | 11
|-
+
| [[ItemPropertyWeightReduction|WeightReduction]]
| valign="top" | ITEM_PROPERTY_ATTACK_BONUS_VS_ALIGNMENT_GROUP
+
| Reduces the weight of the item this property is applied to.
| 57
+
|- style="vertical-align:top;"
|
+
| ITEM_PROPERTY_BONUS_FEAT
{| style="border: 0" width="100%"
+
| style="text-align:center;" | 12
| style="border: 0" width="99%" valign="top" | Grants the wearer/wielder a bonus to attack rolls against a particular alignment group (Lawful, Neutral, or Chaotic).
+
| [[ItemPropertyBonusFeat|BonusFeat]]
|}
+
| Grants the wearer/wielder a bonus feat specific to the item.
|-
+
|- style="vertical-align:top;"
| valign="top" | ITEM_PROPERTY_ATTACK_BONUS_VS_RACIAL_GROUP
+
| ITEM_PROPERTY_BONUS_SPELL_SLOT_OF_LEVEL_N
| 58
+
| style="text-align:center;" | 13
|
+
| [[ItemPropertyBonusLevelSpell|BonusLevelSpell]]
{| style="border: 0" width="100%"
+
| Grants the wearer/wielder a bonus spell slot of a specified level, if the wearer/wielder is capable of casting a particular type of magic (divine or arcane).
| style="border: 0" width="99%" valign="top" | Grants the wearer/wielder a bonus to attack rolls against a particular racial group (see RACIAL_TYPE_* for available racial groups).
+
|- style="vertical-align:top;"
|}
+
| ITEM_PROPERTY_CAST_SPELL
|-
+
| style="text-align:center;" | 15
| valign="top" | ITEM_PROPERTY_ATTACK_BONUS_VS_SPECIFIC_ALIGNMENT
+
| [[ItemPropertyCastSpell|CastSpell]]
| 59
+
| Casts a spell.
|
+
|- style="vertical-align:top;"
{| style="border: 0" width="100%"
+
| ITEM_PROPERTY_DAMAGE_BONUS
| style="border: 0" width="99%" valign="top" | Grants the wearer/wielder a bonus to attack rolls against a specific alignment group (Lawful, Neutral, Chaotic; and Good, Neutral, or Evil).
+
| style="text-align:center;" | 16
|}
+
| [[ItemPropertyDamageBonus|DamageBonus]]
|-
+
| Grants a damage bonus (see DAMAGE_BONUS_* for damage bonuses).
| valign="top" | ITEM_PROPERTY_BASE_ITEM_WEIGHT_REDUCTION
+
|- style="vertical-align:top;"
| 11
+
| ITEM_PROPERTY_DAMAGE_BONUS_VS_ALIGNMENT_GROUP
|
+
| style="text-align:center;" | 17
{| style="border: 0" width="100%"
+
| [[ItemPropertyDamageBonusVsAlign|DamageBonusVsAlign]]
| style="border: 0" width="99%" valign="top" | Reduces the weight of the item this property is applied to.
+
| Grants a damage bonus (see DAMAGE_BONUS_* for damage bonuses) against a particular alignment group (Lawful, Neutral, or Chaotic).
|}
+
|- style="vertical-align:top;"
|-
+
| ITEM_PROPERTY_DAMAGE_BONUS_VS_RACIAL_GROUP
| valign="top" | ITEM_PROPERTY_BONUS_FEAT
+
| style="text-align:center;" | 18
| 12
+
| [[ItemPropertyDamageBonusVsRace|DamageBonusVsRace]]
|
+
| Grants a damage bonus (see DAMAGE_BONUS_* for damage bonuses) against a racial group (see RACIAL_TYPE_* for racial groups).
{| style="border: 0" width="100%"
+
|- style="vertical-align:top;"
| style="border: 0" width="99%" valign="top" | Grants the wearer/wielder a bonus feat specific to the item.
+
| ITEM_PROPERTY_DAMAGE_BONUS_VS_SPECIFIC_ALIGNMENT
|}
+
| style="text-align:center;" | 19
|-
+
| [[ItemPropertyDamageBonusVsSAlign|DamageBonusVsSAlign]]
| valign="top" | ITEM_PROPERTY_BONUS_SPELL_SLOT_OF_LEVEL_N
+
| Grants a damage bonus (see DAMAGE_BONUS_* for damage bonuses) against a specific alignment (Lawful, Neutral, Chaotic; and Good, Neutral, or Evil).
| 13
+
|- style="vertical-align:top;"
|
+
| ITEM_PROPERTY_DAMAGE_REDUCTION
{| style="border: 0" width="100%"
+
| style="text-align:center;" | 22
| style="border: 0" width="99%" valign="top" | Grants the wearer/wielder a bonus spell slot of a specified level, if the wearer/wielder is capable of casting a particular type of magic (divine or arcane).
+
| [[ItemPropertyDamageReduction|DamageReduction]]
|}
+
| Grants the wearer/wielder damage reduction to a particular damage type (see DAMAGE_TYPE_* for damage types). Note damage reduction can normally be passed by weapons or attacks with certain magical enhancement bonuses.
|-
+
|- style="vertical-align:top;"
| valign="top" | ITEM_PROPERTY_CAST_SPELL
+
| ITEM_PROPERTY_DAMAGE_RESISTANCE
| 15
+
| style="text-align:center;" | 23
|
+
| [[ItemPropertyDamageResistance|DamageResistance]]
{| style="border: 0" width="100%"
+
| Grants the wielder/wearer complete immunity to a particular type of damage (see DAMAGE_TYPE_* for damage types).
| style="border: 0" width="99%" valign="top" | Casts a spell.
+
|- style="vertical-align:top;"
|}
+
| ITEM_PROPERTY_DAMAGE_VULNERABILITY
|-
+
| style="text-align:center;" | 24
| valign="top" | ITEM_PROPERTY_DAMAGE_BONUS
+
| [[ItemPropertyDamageVulnerability|DamageVulnerability]]
| 16
+
| Gives the wearer/wielder an inherent weakness to a particular type of damage (see DAMAGE_TYPE_* for damage types).
|
+
|- style="vertical-align:top;"
{| style="border: 0" width="100%"
+
| ITEM_PROPERTY_DARKVISION
| style="border: 0" width="99%" valign="top" | Grants a damage bonus (see DAMAGE_BONUS_* for damage bonuses).
+
| style="text-align:center;" | 26
|}
+
| [[ItemPropertyDarkvision|Darkvision]]
|-
+
| Grants the wearer/wielder darkvision (ability to see in complete darkness).
| valign="top" | ITEM_PROPERTY_DAMAGE_BONUS_VS_ALIGNMENT_GROUP
+
|- style="vertical-align:top;"
| 17
+
| ITEM_PROPERTY_DECREASED_ABILITY_SCORE
|
+
| style="text-align:center;" | 27
{| style="border: 0" width="100%"
+
| [[ItemPropertyDecreaseAbility|DecreaseAbility]]
| style="border: 0" width="99%" valign="top" | Grants a damage bonus (see DAMAGE_BONUS_* for damage bonuses) against a particular alignment group (Lawful, Neutral, or Chaotic).
+
| Gives the wearer/wielder a decreased ability score in one of the six primary abilities. Normally this is the result of a curse.
|}
+
|- style="vertical-align:top;"
|-
+
| ITEM_PROPERTY_DECREASED_AC
| valign="top" | ITEM_PROPERTY_DAMAGE_BONUS_VS_RACIAL_GROUP
+
| style="text-align:center;" | 28
| 18
+
| [[ItemPropertyDecreaseAC|DecreaseAC]]
|
+
| Gives the wearer/wielder a decreased armor class (AC). Normally this is the result of a curse.
{| style="border: 0" width="100%"
+
|- style="vertical-align:top;"
| style="border: 0" width="99%" valign="top" | Grants a damage bonus (see DAMAGE_BONUS_* for damage bonuses) against a racial group (see RACIAL_TYPE_* for racial groups).
+
| ITEM_PROPERTY_DECREASED_ATTACK_MODIFIER
|}
+
| style="text-align:center;" | 60
|-
+
| [[ItemPropertyAttackPenalty|AttackPenalty]]
| valign="top" | ITEM_PROPERTY_DAMAGE_BONUS_VS_SPECIFIC_ALIGNMENT
+
| Gives the wearer/wielder a decreased attack roll modifier. This is normally due to a curse.
| 19
+
|- style="vertical-align:top;"
|
+
| ITEM_PROPERTY_DECREASED_DAMAGE
{| style="border: 0" width="100%"
+
| style="text-align:center;" | 21
| style="border: 0" width="99%" valign="top" | Grants a damage bonus (see DAMAGE_BONUS_* for damage bonuses) against a specific alignment (Lawful, Neutral, Chaotic; and Good, Neutral, or Evil).
+
| [[ItemPropertyDamagePenalty|DamagePenalty]]
|}
+
| Causes the item, typically a weapon (missile or melee), to inflict decreased damage. Normally cursed items have decreased damage, but damaged, worn, or ruined items may also be affected by this property.
|-
+
|- style="vertical-align:top;"
| valign="top" | ITEM_PROPERTY_DAMAGE_REDUCTION
+
| ITEM_PROPERTY_DECREASED_ENHANCEMENT_MODIFIER
| 22
+
| style="text-align:center;" | 10
|
+
| [[ItemPropertyEnhancementPenalty|EnhancementPenalty]]
{| style="border: 0" width="100%"
+
| Usually denotes a cursed item by applying some sort of negative modifier to an item, typically a weapon (missile or melee).
| style="border: 0" width="99%" valign="top" | Grants the wearer/wielder damage reduction to a particular damage type (see DAMAGE_TYPE_* for damage types). Note damage reduction can normally be passed by weapons or attacks with certain magical enhancement bonuses.
+
|- style="vertical-align:top;"
|}
+
| ITEM_PROPERTY_DECREASED_SAVING_THROWS
|-
+
| style="text-align:center;" | 49
| valign="top" | ITEM_PROPERTY_DAMAGE_RESISTANCE
+
| [[ItemPropertyReducedSavingThrowVsX|ReducedSavingThrowVsX]]
| 23
+
| Gives the wearer/wielder a general decrease to all three types of saving throws against a specified effect (e.g. Poison, Fear, Fire, Sonic, etc.) or Universally. This is normally the effect of a curse. Note: Despite the 'generic' constant, the IP Function is the more 'specific' (Contrast below).
|
+
|- style="vertical-align:top;"
{| style="border: 0" width="100%"
+
| ITEM_PROPERTY_DECREASED_SAVING_THROWS_SPECIFIC
| style="border: 0" width="99%" valign="top" | Grants the wielder/wearer complete immunity to a particular type of damage (see DAMAGE_TYPE_* for damage types).
+
| style="text-align:center;" | 50
|}
+
| [[ItemPropertyReducedSavingThrow|ReducedSavingThrow]]
|-
+
| Gives the wearer/wielder a general decrease to a specific type of saving throw (Fortitude, Reflex, Will). This is normally the effect of a curse. Note: Despite the 'specific' constant, the IP Function is the more 'generic' (Contrast above).
| valign="top" | ITEM_PROPERTY_DAMAGE_VULNERABILITY
+
|- style="vertical-align:top;"
| 24
+
| ITEM_PROPERTY_DECREASED_SKILL_MODIFIER
|
+
| style="text-align:center;" | 29
{| style="border: 0" width="100%"
+
| [[ItemPropertyDecreaseSkill|DecreaseSkill]]
| style="border: 0" width="99%" valign="top" | Gives the wearer/wielder an inherent weakness to a particular type of damage (see DAMAGE_TYPE_* for damage types).
+
| Gives the wearer/wielder a decreased skill modifier to a particular skill. Normally this is the result of a curse.
|}
+
|- style="vertical-align:top;"
|-
+
| ITEM_PROPERTY_ENHANCED_CONTAINER_REDUCED_WEIGHT
| valign="top" | ITEM_PROPERTY_DARKVISION
+
| style="text-align:center;" | 32
| 26
+
| [[ItemPropertyContainerReducedWeight|ContainerReducedWeight]]
|
+
| Grants a magical container reduced overall weight for making heavy things easier to carry.
{| style="border: 0" width="100%"
+
|- style="vertical-align:top;"
| style="border: 0" width="99%" valign="top" | Grants the wearer/wielder darkvision (ability to see in complete darkness).
+
| ITEM_PROPERTY_ENHANCEMENT_BONUS
|}
+
| style="text-align:center;" | 6
|-
+
| [[ItemPropertyEnhancementBonus|EnhancementBonus]]
| valign="top" | ITEM_PROPERTY_DECREASED_ABILITY_SCORE
+
| Grants an enhancement bonus to an item, typically a weapon (missile or melee).
| 27
+
|- style="vertical-align:top;"
|
+
| ITEM_PROPERTY_ENHANCEMENT_BONUS_VS_ALIGNMENT_GROUP
{| style="border: 0" width="100%"
+
| style="text-align:center;" | 7
| style="border: 0" width="99%" valign="top" | Gives the wearer/wielder a decreased ability score in one of the six primary abilities. Normally this is the result of a curse.
+
| [[ItemPropertyEnhancementBonusVsAlign|EnhancementBonusVsAlign]]
|}
+
| Grants an enhancement bonus to an item, typically a weapon (missile or melee), against a particular alignment group (Lawful, Neutral, Chaotic).
|-
+
|- style="vertical-align:top;"
| valign="top" | ITEM_PROPERTY_DECREASED_AC
+
| ITEM_PROPERTY_ENHANCEMENT_BONUS_VS_RACIAL_GROUP
| 28
+
| style="text-align:center;" | 8
|
+
| [[ItemPropertyEnhancementBonusVsRace|EnhancementBonusVsRace]]
{| style="border: 0" width="100%"
+
| Grants an enhancement bonus to an item, typically a weapon (missile or melee), against a particular racial group (see RACIAL_TYPE_* for a racial groups).
| style="border: 0" width="99%" valign="top" | Gives the wearer/wielder a decreased armor class (AC). Normally this is the result of a curse.
+
|- style="vertical-align:top;"
|}
+
| ITEM_PROPERTY_ENHANCEMENT_BONUS_VS_SPECIFIC_ALIGNEMENT
|-
+
| style="text-align:center;" | 9
| valign="top" | ITEM_PROPERTY_DECREASED_ATTACK_MODIFIER
+
| [[ItemPropertyEnhancementBonusVsSAlign|EnhancementBonusVsSAlign]]
| 60
+
| Grants an enhancement bonus to an item, typically a weapon (missile or melee), against a specific alignment combination (Lawful, Neutral, Chaotic; and Good, Neutral, or Evil). <br /><br />NOTE: As of 1.68, this constant is not spelled correctly in nwscript.
|
+
|- style="vertical-align:top;"
{| style="border: 0" width="100%"
+
| ITEM_PROPERTY_EXTRA_MELEE_DAMAGE_TYPE
| style="border: 0" width="99%" valign="top" | Gives the wearer/wielder a decreased attack roll modifier. This is normally due to a curse.
+
| style="text-align:center;" | 33
|}
+
| [[ItemPropertyExtraMeleeDamageType|ExtraMeleeDamageType]]
|-
+
| Melee weapon counts as an extra damage type for resistance, vulnerability, etc. (see DAMAGE_TYPE_* for available damage types).
| valign="top" | ITEM_PROPERTY_DECREASED_DAMAGE
+
|- style="vertical-align:top;"
| 21
+
| ITEM_PROPERTY_EXTRA_RANGED_DAMAGE_TYPE
|
+
| style="text-align:center;" | 34
{| style="border: 0" width="100%"
+
| [[ItemPropertyExtraRangeDamageType|ExtraRangeDamageType]]
| style="border: 0" width="99%" valign="top" | Causes the item, typically a weapon (missile or melee), to inflict decreased damage. Normally cursed items have decreased damage, but damaged, worn, or ruined items may also be affected by this property.
+
| Missile weapon counts as an extra damage type for resistance, vulnerability, etc. (see DAMAGE_TYPE_* for available damage types).
|}
+
|- style="vertical-align:top;"
|-
+
| ITEM_PROPERTY_FREEDOM_OF_MOVEMENT
| valign="top" | ITEM_PROPERTY_DECREASED_ENHANCEMENT_MODIFIER
+
| style="text-align:center;" | 75
| 10
+
| [[ItemPropertyFreeAction|FreeAction]]
|
+
| Grants the wearer/wielder the ability to move freely in environments that restrict movements (like that of an area effected by a Web or Entangle spell).
{| style="border: 0" width="100%"
+
|- style="vertical-align:top;"
| style="border: 0" width="99%" valign="top" | Usually denotes a cursed item by applying some sort of negative modifier to an item, typically a weapon (missile or melee).
+
| ITEM_PROPERTY_HASTE
|}
+
| style="text-align:center;" | 35
|-
+
| [[ItemPropertyHaste|Haste]]
| valign="top" | ITEM_PROPERTY_DECREASED_SAVING_THROWS
+
| Grants the wearer/wielder the benefits of a Haste spell (allows an extra partial action every round (six seconds)).
| 49
+
|- style="vertical-align:top;"
|
+
| ITEM_PROPERTY_HEALERS_KIT
{| style="border: 0" width="100%"
+
| style="text-align:center;" | 80
| style="border: 0" width="99%" valign="top" | Gives the wearer/wielder a general decrease to all three types of saving throws. This is normally the effect of a curse.
+
| [[ItemPropertyHealersKit|HealersKit]]
|}
+
| Makes the item function like a Healers Kit (Requires Confirmation)
|-
+
|- style="vertical-align:top;"
| valign="top" | ITEM_PROPERTY_DECREASED_SAVING_THROWS_SPECIFIC
+
| ITEM_PROPERTY_HOLY_AVENGER
| 50
+
| style="text-align:center;" | 36
|
+
| [[ItemPropertyHolyAvenger|HolyAvenger]]
{| style="border: 0" width="100%"
+
| Oh, the destruction that can be wrought when found in the hands of a paladin...
| style="border: 0" width="99%" valign="top" | Gives the wearer/wielder a general decrease to a specific type of saving throw (Fortitude, Reflex, Will). This is normally the effect of a curse.
+
|- style="vertical-align:top;"
|}
+
| ITEM_PROPERTY_IMMUNITY_DAMAGE_TYPE
|-
+
| style="text-align:center;" | 20
| valign="top" | ITEM_PROPERTY_DECREASED_SKILL_MODIFIER
+
| [[ItemPropertyDamageImmunity|DamageImmunity]]
| 29
+
| Grants the wearer/wielder immunity to a particular damage type (see DAMAGE_TYPE_* for damage types).
|
+
|- style="vertical-align:top;"
{| style="border: 0" width="100%"
+
| ITEM_PROPERTY_IMMUNITY_MISCELLANEOUS
| style="border: 0" width="99%" valign="top" | Gives the wearer/wielder a decreased skill modifier to a particular skill. Normally this is the result of a curse.
+
| style="text-align:center;" | 37
|}
+
| [[ItemPropertyImmunityMisc|ImmunityMisc]]
|-
+
| Grants one of the following immunities: Critical hits, death magic, disease, fear, knockdown, level/ability drain, mind-affecting spells, paralysis, poison, or sneak attack.
| valign="top" | ITEM_PROPERTY_ENHANCED_CONTAINER_REDUCED_WEIGHT
+
|- style="vertical-align:top;"
| 32
+
| ITEM_PROPERTY_IMMUNITY_SPECIFIC_SPELL
|
+
| style="text-align:center;" | 53
{| style="border: 0" width="100%"
+
| [[ItemPropertySpellImmunitySpecific|SpellImmunitySpecific]]
| style="border: 0" width="99%" valign="top" | Grants a magical container reduced overall weight for making heavy things easier to carry.
+
| Grants the wearer/wielder immunity to a specific spell.
|}
+
|- style="vertical-align:top;"
|-
+
| ITEM_PROPERTY_IMMUNITY_SPELL_SCHOOL
| valign="top" | ITEM_PROPERTY_ENHANCEMENT_BONUS
+
| style="text-align:center;" | 54
| 6
+
| [[ItemPropertySpellImmunitySchool|SpellImmunitySchool]]
|
+
| Grants the character immunity to any spell from a specific spell school (evocation or enchantment, for example).
{| style="border: 0" width="100%"
+
|- style="vertical-align:top;"
| style="border: 0" width="99%" valign="top" | Grants an enhancement bonus to an item, typically a weapon (missile or melee).
+
| ITEM_PROPERTY_IMMUNITY_SPELLS_BY_LEVEL
|}
+
| style="text-align:center;" | 78
|-
+
| [[ItemPropertyImmunityToSpellLevel|ImmunityToSpellLevel]]
| valign="top" | ITEM_PROPERTY_ENHANCEMENT_BONUS_VS_ALIGNMENT_GROUP
+
| Grants the wearer/wielder immunity to all spells of a particular level.
| 7
+
|- style="vertical-align:top;"
|
+
| ITEM_PROPERTY_IMPROVED_EVASION
{| style="border: 0" width="100%"
+
| style="text-align:center;" | 38
| style="border: 0" width="99%" valign="top" | Grants an enhancement bonus to an item, typically a weapon (missile or melee), against a particular alignment group (Lawful, Neutral, Chaotic).
+
| [[ItemPropertyImprovedEvasion|ImprovedEvasion]]
|}
+
| Grants the wearer/wielder the improved evasion special ability (allows them to completely avoid area of effect spells on a successful saving throw, half damage on a failed save, and avoid traps that require reflex saves).
|-
+
|- style="vertical-align:top;"
| valign="top" | ITEM_PROPERTY_ENHANCEMENT_BONUS_VS_RACIAL_GROUP
+
| ITEM_PROPERTY_KEEN
| 8
+
| style="text-align:center;" | 43
|
+
| [[ItemPropertyKeen|Keen]]
{| style="border: 0" width="100%"
+
| Doubles the threat range of a piercing or slashing weapon.
| style="border: 0" width="99%" valign="top" | Grants an enhancement bonus to an item, typically a weapon (missile or melee), against a particular racial group (see RACIAL_TYPE_* for a racial groups).
+
|- style="vertical-align:top;"
|}
+
| ITEM_PROPERTY_LIGHT
|-
+
| style="text-align:center;" | 44
| valign="top" | ITEM_PROPERTY_ENHANCEMENT_BONUS_VS_SPECIFIC_ALIGNEMENT
+
| [[ItemPropertyLight|Light]]
| 9
+
| Generates light.
|
+
|- style="vertical-align:top;"
{| style="border: 0" width="100%"
+
| ITEM_PROPERTY_MASSIVE_CRITICALS
| style="border: 0" width="99%" valign="top" | Grants an enhancement bonus to an item, typically a weapon (missile or melee), against a specific alignment combination (Lawful, Neutral, Chaotic; and Good, Neutral, or Evil). <br /><br />NOTE: As of 1.68, this constant is not spelled correctly in nwscript.
+
| style="text-align:center;" | 74
|}
+
| [[ItemPropertyMassiveCritical|MassiveCritical]]
|-
+
| A weapon with this property deals additional damage on a successful critical hit, above the normal multiplier.
| valign="top" | ITEM_PROPERTY_EXTRA_MELEE_DAMAGE_TYPE
+
|- style="vertical-align:top;"
| 33
+
| ITEM_PROPERTY_MATERIAL
|
+
| style="text-align:center;" | 85
{| style="border: 0" width="100%"
+
| [[ItemPropertyMaterial|Material]]
| style="border: 0" width="99%" valign="top" | Extra damage type dealt with a melee weapon (see DAMAGE_TYPE_* for available damage types).
+
| No innate effect, but may have an effect via scripting.
|}
+
|- style="vertical-align:top;"
|-
+
| ITEM_PROPERTY_MIGHTY
| valign="top" | ITEM_PROPERTY_EXTRA_RANGED_DAMAGE_TYPE
+
| style="text-align:center;" | 45
| 34
+
| [[ItemPropertyMaxRangeStrengthMod|MaxRangeStrengthMod]]
|
+
| Causes a ranged weapon, usually a short bow or long bow, to permit the wielder's Strength modifier to damage due to extra powerful stringing.
{| style="border: 0" width="100%"
+
|- style="vertical-align:top;"
| style="border: 0" width="99%" valign="top" | Extra damage type dealt with a missile weapon (see DAMAGE_TYPE_* for available damage types).
+
| ITEM_PROPERTY_MIND_BLANK
|}
+
| style="text-align:center;" | 46
|-
+
| None/Unknown
| valign="top" | ITEM_PROPERTY_FREEDOM_OF_MOVEMENT
+
| Makes the wielder immune to all mind-affecting spells, such as Charm Person and Confusion.
| 75
+
|- style="vertical-align:top;"
|
+
| ITEM_PROPERTY_MONSTER_DAMAGE
{| style="border: 0" width="100%"
+
| style="text-align:center;" | 77
| style="border: 0" width="99%" valign="top" | Grants the wearer/wielder the ability to move freely in environments that restrict movements (like that of an area effected by a Web or Entangle spell).
+
| [[ItemPropertyMonsterDamage|MonsterDamage]]
|}
+
| Only applies to Natural weapons (bite, claw, gore, slam), increasing damage done.
|-
+
|- style="vertical-align:top;"
| valign="top" | ITEM_PROPERTY_HASTE
+
| ITEM_PROPERTY_NO_DAMAGE
| 35
+
| style="text-align:center;" | 47
|
+
| [[ItemPropertyNoDamage|NoDamage]]
{| style="border: 0" width="100%"
+
| When applied to a weapon (missile or melee) that weapon does not inflict damage.
| style="border: 0" width="99%" valign="top" | Grants the wearer/wielder the benefits of a Haste spell (allows an extra partial action every round (six seconds)).
+
|- style="vertical-align:top;"
|}
+
| ITEM_PROPERTY_ON_HIT_PROPERTIES
|-
+
| style="text-align:center;" | 48
| valign="top" | ITEM_PROPERTY_HEALERS_KIT
+
| [[ItemPropertyOnHitProps|OnHitProps]]
| 80
+
| Activates whenever the weapon makes a successful attack against a target.
|
+
|- style="vertical-align:top;"
{| style="border: 0" width="100%"
+
| ITEM_PROPERTY_ON_MONSTER_HIT
| style="border: 0" width="99%" valign="top" | UNKNOWN
+
| style="text-align:center;" | 72
|}
+
| [[ItemPropertyOnMonsterHitProperties|OnMonsterHitProperties]]
|-
+
| As ON_HIT_PROPERTIES, but only applies to Natural Weapons (bite, claw, gore, slam).
| valign="top" | ITEM_PROPERTY_HOLY_AVENGER
+
|- style="vertical-align:top;"
| 36
+
| ITEM_PROPERTY_ONHITCASTSPELL
|
+
| style="text-align:center;" | 82
{| style="border: 0" width="100%"
+
| [[ItemPropertyOnHitCastSpell|OnHitCastSpell]]
| style="border: 0" width="99%" valign="top" | Oh, the destruction that can be wrought when found in the hands of a paladin...
+
| Activates whenever the weapon makes a successful attack against a target.
|}
+
|- style="vertical-align:top;"
|-
+
| ITEM_PROPERTY_POISON
| valign="top" | ITEM_PROPERTY_IMMUNITY_DAMAGE_TYPE
+
| style="text-align:center;" | 76
| 20
+
| None/Unknown
|
+
| Weapons (missile or melee) with this property also inflict poison on a successful hit.
{| style="border: 0" width="100%"
+
|- style="vertical-align:top;"
| style="border: 0" width="99%" valign="top" | Grants the wearer/wielder immunity to a particular damage type (see DAMAGE_TYPE_* for damage types).
+
| ITEM_PROPERTY_QUALITY
|}
+
| style="text-align:center;" | 86
|-
+
| [[ItemPropertyQuality|Quality]]
| valign="top" | ITEM_PROPERTY_IMMUNITY_MISCELLANEOUS
+
| No innate effect, but may have an effect via scripting.
| 37
+
|- style="vertical-align:top;"
|
+
| ITEM_PROPERTY_REGENERATION
{| style="border: 0" width="100%"
+
| style="text-align:center;" | 51
| style="border: 0" width="99%" valign="top" | Grants one of the following immunities: Critical hits, death magic, disease, fear, knockdown, level/ability drain, mind-affecting spells, paralysis, poison, or sneak attack.
+
| [[ItemPropertyRegeneration|Regeneration]]
|}
+
| Grants the wearer/wielder hit point regeneration.
|-
+
|- style="vertical-align:top;"
| valign="top" | ITEM_PROPERTY_IMMUNITY_SPECIFIC_SPELL
+
| ITEM_PROPERTY_REGENERATION_VAMPIRIC
| 53
+
| style="text-align:center;" | 67
|
+
| [[ItemPropertyVampiricRegeneration|VampiricRegeneration]]
{| style="border: 0" width="100%"
+
| Grants the wearer/wielder hit point regeneration equal to the damage inflicted by an attack with a weapon (melee or missile) with this property.
| style="border: 0" width="99%" valign="top" | Grants the wearer/wielder immunity to a specific spell.
+
|- style="vertical-align:top;"
|}
+
| ITEM_PROPERTY_SAVING_THROW_BONUS
|-
+
| style="text-align:center;" | 40
| valign="top" | ITEM_PROPERTY_IMMUNITY_SPELL_SCHOOL
+
| [[ItemPropertyBonusSavingThrowVsX|BonusSavingThrowVsX]]
| 54
+
| Grants the wearer/wielder a general bonus to all three types of saving throws against a specified effect (e.g. Poison, Fear, Fire, Sonic, etc.) or Universally. Note: Despite the 'generic' constant, the IP Function is the more 'specific' (Contrast below).
|
+
|- style="vertical-align:top;"
{| style="border: 0" width="100%"
+
| ITEM_PROPERTY_SAVING_THROW_BONUS_SPECIFIC
| style="border: 0" width="99%" valign="top" | Grants the character immunity to any spell from a specific spell school (evocation or enchantment, for example).
+
| style="text-align:center;" | 41
|}
+
| [[ItemPropertyBonusSavingThrow|BonusSavingThrow]]
|-
+
| Grants the wearer/wielder a general bonus to a specify type of saving throw (Fortitude, Reflex, Will). Note: Despite the 'specific' constant, the IP Function is the more 'generic' (Contrast above).
| valign="top" | ITEM_PROPERTY_IMMUNITY_SPELLS_BY_LEVEL
+
|- style="vertical-align:top;"
| 78
+
| ITEM_PROPERTY_SKILL_BONUS
|
+
| style="text-align:center;" | 52
{| style="border: 0" width="100%"
+
| [[ItemPropertySkillBonus|SkillBonus]]
| style="border: 0" width="99%" valign="top" | Grants the wearer/wielder immunity to all spells of a particular level.
+
| Grants the wearer/wielder a bonus to a particular skill.
|}
+
|- style="vertical-align:top;"
|-
+
| ITEM_PROPERTY_SPECIAL_WALK
| valign="top" | ITEM_PROPERTY_IMPROVED_EVASION
+
| style="text-align:center;" | 79
| 38
+
| [[ItemPropertySpecialWalk|SpecialWalk]]
|
+
| Applies the 'special walk' animation to the user. Only such animation is the zombie walk
{| style="border: 0" width="100%"
+
|- style="vertical-align:top;"
| style="border: 0" width="99%" valign="top" | Grants the wearer/wielder the improved evasion special ability (allows them to completely avoid area of effect spells on a successful saving throw, half damage on a failed save, and avoid traps that require reflex saves).
+
| ITEM_PROPERTY_SPELL_RESISTANCE
|}
+
| style="text-align:center;" | 39
|-
+
| [[ItemPropertyBonusSpellResistance|BonusSpellResistance]]
| valign="top" | ITEM_PROPERTY_KEEN
+
| Grants the wearer/wielder spell resistance to a specified degree.
| 43
+
|- style="vertical-align:top;"
|
+
| ITEM_PROPERTY_THIEVES_TOOLS
{| style="border: 0" width="100%"
+
| style="text-align:center;" | 55
| style="border: 0" width="99%" valign="top" | Doubles the threat range of a piercing or slashing weapon.
+
| [[ItemPropertyThievesTools|ThievesTools]]
|}
+
| Marks an item as thieves tools used for opening locks and disarming traps.
|-
+
|- style="vertical-align:top;"
| valign="top" | ITEM_PROPERTY_LIGHT
+
| ITEM_PROPERTY_TRAP
| 44
+
| style="text-align:center;" | 70
|
+
| [[ItemPropertyTrap|Trap]]
{| style="border: 0" width="100%"
+
| Denotes an item as a trap that can be placed.
| style="border: 0" width="99%" valign="top" | Generates light.
+
|- style="vertical-align:top;"
|}
+
| ITEM_PROPERTY_TRUE_SEEING
|-
+
| style="text-align:center;" | 71
| valign="top" | ITEM_PROPERTY_MASSIVE_CRITICALS
+
| [[ItemPropertyTrueSeeing|TrueSeeing]]
| 74
+
| Grants the wearer/wielder the benefits of a True Seeing spell (see invisible or magically concealed creatures).
|
+
|- style="vertical-align:top;"
{| style="border: 0" width="100%"
+
| ITEM_PROPERTY_TURN_RESISTANCE
| style="border: 0" width="99%" valign="top" | UNKNOWN. Speculation: A weapon with this property deals maximum damage on a successful critical hit.
+
| style="text-align:center;" | 73
|}
+
| [[ItemPropertyTurnResistance|TurnResistance]]
|-
+
| Grants the wearer/wielder additional turn resistance.
| valign="top" | ITEM_PROPERTY_MATERIAL
+
|- style="vertical-align:top;"
| 85
+
| ITEM_PROPERTY_UNLIMITED_AMMUNITION
|
+
| style="text-align:center;" | 61
{| style="border: 0" width="100%"
+
| [[ItemPropertyUnlimitedAmmo|UnlimitedAmmo]]
| style="border: 0" width="99%" valign="top" | Materials are substances that are used to compose an item. Some materials must be refined from other raw materials. Others have innate magical properties.
+
| Grants the wearer/wielder unlimited ammunition with a missile weapon that requires ammunition.
|}
+
|- style="vertical-align:top;"
|-
+
| ITEM_PROPERTY_USE_LIMITATION_ALIGNMENT_GROUP
| valign="top" | ITEM_PROPERTY_MIGHTY
+
| style="text-align:center;" | 62
| 45
+
| [[ItemPropertyLimitUseByAlign|LimitUseByAlign]]
|
+
| Restricts the use of a particular item to a particular alignment group (Lawful, Neutral, or Chaotic).
{| style="border: 0" width="100%"
+
|- style="vertical-align:top;"
| style="border: 0" width="99%" valign="top" | Causes a ranged weapon, usually a short bow or long bow, to permit the wielder's Strength modifier to damage due to extra powerful stringing.
+
| ITEM_PROPERTY_USE_LIMITATION_CLASS
|}
+
| style="text-align:center;" | 63
|-
+
| [[ItemPropertyLimitUseByClass|LimitUseByClass]]
| valign="top" | ITEM_PROPERTY_MIND_BLANK
+
| Restricts the use of a particular item to a specific class (see CLASS_TYPE_* for available classes).
| 46
+
|- style="vertical-align:top;"
|
+
| ITEM_PROPERTY_USE_LIMITATION_RACIAL_TYPE
{| style="border: 0" width="100%"
+
| style="text-align:center;" | 64
| style="border: 0" width="99%" valign="top" | Makes the wielder immune to all mind-affecting spells, such as Charm Person and Confusion.
+
| [[ItemPropertyLimitUseByRace|LimitUseByRace]]
|}
+
| Restricts the use of a particular item to a particular racial group (see RACIAL_TYPE_* for available racial groups).
|-
+
|- style="vertical-align:top;"
| valign="top" | ITEM_PROPERTY_MONSTER_DAMAGE
+
| ITEM_PROPERTY_USE_LIMITATION_SPECIFIC_ALIGNMENT
| 77
+
| style="text-align:center;" | 65
|
+
| [[ItemPropertyLimitUseBySAlign|LimitUseBySAlign]]
{| style="border: 0" width="100%"
+
| Restricts the use of a particular item to a specific alignment (Lawful, Neutral, Chaotic; Good, Neutral, or Evil).
| style="border: 0" width="99%" valign="top" | UNKNOWN
+
|- style="vertical-align:top;"
|}
+
| ITEM_PROPERTY_USE_LIMITATION_TILESET
|-
+
| style="text-align:center;" | 66
| valign="top" | ITEM_PROPERTY_NO_DAMAGE
+
| None/Unknown
| 47
+
| Restricts the use of a particular item to a particular tileset (for example, an item may only be used while underground in the "Mines and Caverns" tileset).
|
+
|- style="vertical-align:top;"
{| style="border: 0" width="100%"
+
| ITEM_PROPERTY_VISUALEFFECT
| style="border: 0" width="99%" valign="top" | When applied to a weapon (missile or melee) that weapon does not inflict damage.
+
| style="text-align:center;" | 83
|}
+
| [[ItemPropertyVisualEffect|VisualEffect]]
|-
+
| Sets a visual effect on a Melee Weapon
| valign="top" | ITEM_PROPERTY_ON_HIT_PROPERTIES
+
|- style="vertical-align:top;"
| 48
+
| ITEM_PROPERTY_WEIGHT_INCREASE
|
+
| style="text-align:center;" | 81
{| style="border: 0" width="100%"
+
| [[ItemPropertyWeightIncrease|WeightIncrease]]
| style="border: 0" width="99%" valign="top" | Activates whenever the weapon makes a successful attack against a target.
+
| Increases the weight of an item by a constant amount.
|}
 
|-
 
| valign="top" | ITEM_PROPERTY_ON_MONSTER_HIT
 
| 72
 
|
 
{| style="border: 0" width="100%"
 
| style="border: 0" width="99%" valign="top" | UNKNOWN
 
|}
 
|-
 
| valign="top" | ITEM_PROPERTY_ONHITCASTSPELL
 
| 82
 
|
 
{| style="border: 0" width="100%"
 
| style="border: 0" width="99%" valign="top" | Activates whenever the weapon makes a successful attack against a target.
 
|}
 
|-
 
| valign="top" | ITEM_PROPERTY_POISON
 
| 76
 
|
 
{| style="border: 0" width="100%"
 
| style="border: 0" width="99%" valign="top" | Weapons (missile or melee) with this property also inflict poison on a successful hit.
 
|}
 
|-
 
| valign="top" | ITEM_PROPERTY_QUALITY
 
| 86
 
|
 
{| style="border: 0" width="100%"
 
| style="border: 0" width="99%" valign="top" | Quality of workmanship and material increase the performance and longevity of an item.
 
|}
 
|-
 
| valign="top" | ITEM_PROPERTY_REGENERATION
 
| 51
 
|
 
{| style="border: 0" width="100%"
 
| style="border: 0" width="99%" valign="top" | Grants the wearer/wielder hit point regeneration.
 
|}
 
|-
 
| valign="top" | ITEM_PROPERTY_REGENERATION_VAMPIRIC
 
| 67
 
|
 
{| style="border: 0" width="100%"
 
| style="border: 0" width="99%" valign="top" | Grants the wearer/wielder hit point regeneration equal to the damage inflicted by an attack with a weapon (melee or missile) with this property.
 
|}
 
|-
 
| valign="top" | ITEM_PROPERTY_SAVING_THROW_BONUS
 
| 40
 
|
 
{| style="border: 0" width="100%"
 
| style="border: 0" width="99%" valign="top" | Grants the wearer/wielder a general bonus to all three types of saving throws.
 
|}
 
|-
 
| valign="top" | ITEM_PROPERTY_SAVING_THROW_BONUS_SPECIFIC
 
| 41
 
|
 
{| style="border: 0" width="100%"
 
| style="border: 0" width="99%" valign="top" | Grants the wearer/wielder a general bonus to a specify type of saving throw (Fortitude, Reflex, Will).
 
|}
 
|-
 
| valign="top" | ITEM_PROPERTY_SKILL_BONUS
 
| 52
 
|
 
{| style="border: 0" width="100%"
 
| style="border: 0" width="99%" valign="top" | Grants the wearer/wielder a bonus to a particular skill.
 
|}
 
|-
 
| valign="top" | ITEM_PROPERTY_SPECIAL_WALK
 
| 79
 
|
 
{| style="border: 0" width="100%"
 
| style="border: 0" width="99%" valign="top" | UNKNOWN
 
|}
 
|-
 
| valign="top" | ITEM_PROPERTY_SPELL_RESISTANCE
 
| 39
 
|
 
{| style="border: 0" width="100%"
 
| style="border: 0" width="99%" valign="top" | Grants the wearer/wielder spell resistance to a specified degree.
 
|}
 
|-
 
| valign="top" | ITEM_PROPERTY_THIEVES_TOOLS
 
| 55
 
|
 
{| style="border: 0" width="100%"
 
| style="border: 0" width="99%" valign="top" | Marks an item as thieves tools used for opening locks and disarming traps.
 
|}
 
|-
 
| valign="top" | ITEM_PROPERTY_TRAP
 
| 70
 
|
 
{| style="border: 0" width="100%"
 
| style="border: 0" width="99%" valign="top" | Denotes an item as a trap that can be placed.
 
|}
 
|-
 
| valign="top" | ITEM_PROPERTY_TRUE_SEEING
 
| 71
 
|
 
{| style="border: 0" width="100%"
 
| style="border: 0" width="99%" valign="top" | Grants the wearer/wielder the benefits of a True Seeing spell (see invisible or magically concealed creatures).
 
|}
 
|-
 
| valign="top" | ITEM_PROPERTY_TURN_RESISTANCE
 
| 73
 
|
 
{| style="border: 0" width="100%"
 
| style="border: 0" width="99%" valign="top" | Grants the wearer/wielder additional turn resistance.
 
|}
 
|-
 
| valign="top" | ITEM_PROPERTY_UNLIMITED_AMMUNITION
 
| 61
 
|
 
{| style="border: 0" width="100%"
 
| style="border: 0" width="99%" valign="top" | Grants the wearer/wielder unlimited ammunition with a missile weapon that requires ammunition.
 
|}
 
|-
 
| valign="top" | ITEM_PROPERTY_USE_LIMITATION_ALIGNMENT_GROUP
 
| 62
 
|
 
{| style="border: 0" width="100%"
 
| style="border: 0" width="99%" valign="top" | Restricts the use of a particular item to a particular alignment group (Lawful, Neutral, or Chaotic).
 
|}
 
|-
 
| valign="top" | ITEM_PROPERTY_USE_LIMITATION_CLASS
 
| 63
 
|
 
{| style="border: 0" width="100%"
 
| style="border: 0" width="99%" valign="top" | Restricts the use of a particular item to a specific class (see CLASS_TYPE_* for available classes).
 
|}
 
|-
 
| valign="top" | ITEM_PROPERTY_USE_LIMITATION_RACIAL_TYPE
 
| 64
 
|
 
{| style="border: 0" width="100%"
 
| style="border: 0" width="99%" valign="top" | Restricts the use of a particular item to a particular racial group (see RACIAL_TYPE_* for available racial groups).
 
|}
 
|-
 
| valign="top" | ITEM_PROPERTY_USE_LIMITATION_SPECIFIC_ALIGNMENT
 
| 65
 
|
 
{| style="border: 0" width="100%"
 
| style="border: 0" width="99%" valign="top" | Restricts the use of a particular item to a specific alignment (Lawful, Neutral, Chaotic; Good, Neutral, or Evil).
 
|}
 
|-
 
| valign="top" | ITEM_PROPERTY_USE_LIMITATION_TILESET
 
| 66
 
|
 
{| style="border: 0" width="100%"
 
| style="border: 0" width="99%" valign="top" | Restricts the use of a particular item to a particular tileset (for example, an item may only be used while underground in the "Mines and Caverns" tileset).
 
|}
 
|-
 
| valign="top" | ITEM_PROPERTY_VISUALEFFECT
 
| 83
 
|
 
{| style="border: 0" width="100%"
 
| style="border: 0" width="99%" valign="top" | UNKNOWN
 
|}
 
|-
 
| valign="top" | ITEM_PROPERTY_WEIGHT_INCREASE
 
| 81
 
|
 
{| style="border: 0" width="100%"
 
| style="border: 0" width="99%" valign="top" | UNKNOWN
 
|}
 
 
|}
 
|}
  
  
 
====See Also====
 
 
{| class="seealso"
 
| width="1px" align="right" valign="top" | <font color="gray">functions: </font>
 
|
 
[[IPGetWeaponEnhancementBonus | IPGetWeaponEnhancementBonus ]]
 
|}
 
  
 
----
 
----
 
<font color="gray">author: NWN Lexicon Group, editor: Mistress</font><br />  <br />
 
<font color="gray">author: NWN Lexicon Group, editor: Mistress</font><br />  <br />
 
[[Category:Constants]]
 
[[Category:Constants]]

Latest revision as of 01:52, 7 November 2019

ITEM_PROPERTY_* Constant Group

Magical or other properties that can be applied to an item.



Constants

Constant Value IP Function Description
ITEM_PROPERTY_ABILITY_BONUS 0 AbilityBonus Increases one of the six primary ability scores.
ITEM_PROPERTY_AC_BONUS 1 ACBonus Grants a bonus to armor class (AC).
ITEM_PROPERTY_AC_BONUS_VS_ALIGNMENT_GROUP 2 ACBonusVsAlign Grants a bonus to armor class (AC) when attacked by a particular alignment group (Lawful, Neutral, Chaotic).
ITEM_PROPERTY_AC_BONUS_VS_DAMAGE_TYPE 3 ACBonusVsDmgType Grants a bonus to armor class (AC) when attacked by a specific damage type (see DAMAGE_TYPE_* for available damage types).
ITEM_PROPERTY_AC_BONUS_VS_RACIAL_GROUP 4 ACBonusVsRace Grants a bonus to armor class (AC) when attacked by a member of a particular racial group (see RACIAL_TYPE_* for racial groups).
ITEM_PROPERTY_AC_BONUS_VS_SPECIFIC_ALIGNMENT 5 ACBonusVsSAlign Grants a bonus to armor class (AC) when attacked by a specific alignment (Lawful, Neutral, Chaotic; and Good, Neutral, or Evil).
ITEM_PROPERTY_ADDITIONAL 87 Additional Custom-Implimented Item Properties. Only 'Unknown' and 'Cursed' are pre-defined but may be expanded via .2da.
ITEM_PROPERTY_ARCANE_SPELL_FAILURE 84 ArcaneSpellFailure Modifies the effect the item has on the percent chance to successfully cast a spell while wearing it.
ITEM_PROPERTY_ATTACK_BONUS 56 AttackBonus Grants the wearer/wielder a bonus to attack rolls.
ITEM_PROPERTY_ATTACK_BONUS_VS_ALIGNMENT_GROUP 57 AttackBonusVsAlign Grants the wearer/wielder a bonus to attack rolls against a particular alignment group (Lawful, Neutral, or Chaotic).
ITEM_PROPERTY_ATTACK_BONUS_VS_RACIAL_GROUP 58 AttackBonusVsRace Grants the wearer/wielder a bonus to attack rolls against a particular racial group (see RACIAL_TYPE_* for available racial groups).
ITEM_PROPERTY_ATTACK_BONUS_VS_SPECIFIC_ALIGNMENT 59 AttackBonusVsSAlign Grants the wearer/wielder a bonus to attack rolls against a specific alignment group (Lawful, Neutral, Chaotic; and Good, Neutral, or Evil).
ITEM_PROPERTY_BASE_ITEM_WEIGHT_REDUCTION 11 WeightReduction Reduces the weight of the item this property is applied to.
ITEM_PROPERTY_BONUS_FEAT 12 BonusFeat Grants the wearer/wielder a bonus feat specific to the item.
ITEM_PROPERTY_BONUS_SPELL_SLOT_OF_LEVEL_N 13 BonusLevelSpell Grants the wearer/wielder a bonus spell slot of a specified level, if the wearer/wielder is capable of casting a particular type of magic (divine or arcane).
ITEM_PROPERTY_CAST_SPELL 15 CastSpell Casts a spell.
ITEM_PROPERTY_DAMAGE_BONUS 16 DamageBonus Grants a damage bonus (see DAMAGE_BONUS_* for damage bonuses).
ITEM_PROPERTY_DAMAGE_BONUS_VS_ALIGNMENT_GROUP 17 DamageBonusVsAlign Grants a damage bonus (see DAMAGE_BONUS_* for damage bonuses) against a particular alignment group (Lawful, Neutral, or Chaotic).
ITEM_PROPERTY_DAMAGE_BONUS_VS_RACIAL_GROUP 18 DamageBonusVsRace Grants a damage bonus (see DAMAGE_BONUS_* for damage bonuses) against a racial group (see RACIAL_TYPE_* for racial groups).
ITEM_PROPERTY_DAMAGE_BONUS_VS_SPECIFIC_ALIGNMENT 19 DamageBonusVsSAlign Grants a damage bonus (see DAMAGE_BONUS_* for damage bonuses) against a specific alignment (Lawful, Neutral, Chaotic; and Good, Neutral, or Evil).
ITEM_PROPERTY_DAMAGE_REDUCTION 22 DamageReduction Grants the wearer/wielder damage reduction to a particular damage type (see DAMAGE_TYPE_* for damage types). Note damage reduction can normally be passed by weapons or attacks with certain magical enhancement bonuses.
ITEM_PROPERTY_DAMAGE_RESISTANCE 23 DamageResistance Grants the wielder/wearer complete immunity to a particular type of damage (see DAMAGE_TYPE_* for damage types).
ITEM_PROPERTY_DAMAGE_VULNERABILITY 24 DamageVulnerability Gives the wearer/wielder an inherent weakness to a particular type of damage (see DAMAGE_TYPE_* for damage types).
ITEM_PROPERTY_DARKVISION 26 Darkvision Grants the wearer/wielder darkvision (ability to see in complete darkness).
ITEM_PROPERTY_DECREASED_ABILITY_SCORE 27 DecreaseAbility Gives the wearer/wielder a decreased ability score in one of the six primary abilities. Normally this is the result of a curse.
ITEM_PROPERTY_DECREASED_AC 28 DecreaseAC Gives the wearer/wielder a decreased armor class (AC). Normally this is the result of a curse.
ITEM_PROPERTY_DECREASED_ATTACK_MODIFIER 60 AttackPenalty Gives the wearer/wielder a decreased attack roll modifier. This is normally due to a curse.
ITEM_PROPERTY_DECREASED_DAMAGE 21 DamagePenalty Causes the item, typically a weapon (missile or melee), to inflict decreased damage. Normally cursed items have decreased damage, but damaged, worn, or ruined items may also be affected by this property.
ITEM_PROPERTY_DECREASED_ENHANCEMENT_MODIFIER 10 EnhancementPenalty Usually denotes a cursed item by applying some sort of negative modifier to an item, typically a weapon (missile or melee).
ITEM_PROPERTY_DECREASED_SAVING_THROWS 49 ReducedSavingThrowVsX Gives the wearer/wielder a general decrease to all three types of saving throws against a specified effect (e.g. Poison, Fear, Fire, Sonic, etc.) or Universally. This is normally the effect of a curse. Note: Despite the 'generic' constant, the IP Function is the more 'specific' (Contrast below).
ITEM_PROPERTY_DECREASED_SAVING_THROWS_SPECIFIC 50 ReducedSavingThrow Gives the wearer/wielder a general decrease to a specific type of saving throw (Fortitude, Reflex, Will). This is normally the effect of a curse. Note: Despite the 'specific' constant, the IP Function is the more 'generic' (Contrast above).
ITEM_PROPERTY_DECREASED_SKILL_MODIFIER 29 DecreaseSkill Gives the wearer/wielder a decreased skill modifier to a particular skill. Normally this is the result of a curse.
ITEM_PROPERTY_ENHANCED_CONTAINER_REDUCED_WEIGHT 32 ContainerReducedWeight Grants a magical container reduced overall weight for making heavy things easier to carry.
ITEM_PROPERTY_ENHANCEMENT_BONUS 6 EnhancementBonus Grants an enhancement bonus to an item, typically a weapon (missile or melee).
ITEM_PROPERTY_ENHANCEMENT_BONUS_VS_ALIGNMENT_GROUP 7 EnhancementBonusVsAlign Grants an enhancement bonus to an item, typically a weapon (missile or melee), against a particular alignment group (Lawful, Neutral, Chaotic).
ITEM_PROPERTY_ENHANCEMENT_BONUS_VS_RACIAL_GROUP 8 EnhancementBonusVsRace Grants an enhancement bonus to an item, typically a weapon (missile or melee), against a particular racial group (see RACIAL_TYPE_* for a racial groups).
ITEM_PROPERTY_ENHANCEMENT_BONUS_VS_SPECIFIC_ALIGNEMENT 9 EnhancementBonusVsSAlign Grants an enhancement bonus to an item, typically a weapon (missile or melee), against a specific alignment combination (Lawful, Neutral, Chaotic; and Good, Neutral, or Evil).

NOTE: As of 1.68, this constant is not spelled correctly in nwscript.
ITEM_PROPERTY_EXTRA_MELEE_DAMAGE_TYPE 33 ExtraMeleeDamageType Melee weapon counts as an extra damage type for resistance, vulnerability, etc. (see DAMAGE_TYPE_* for available damage types).
ITEM_PROPERTY_EXTRA_RANGED_DAMAGE_TYPE 34 ExtraRangeDamageType Missile weapon counts as an extra damage type for resistance, vulnerability, etc. (see DAMAGE_TYPE_* for available damage types).
ITEM_PROPERTY_FREEDOM_OF_MOVEMENT 75 FreeAction Grants the wearer/wielder the ability to move freely in environments that restrict movements (like that of an area effected by a Web or Entangle spell).
ITEM_PROPERTY_HASTE 35 Haste Grants the wearer/wielder the benefits of a Haste spell (allows an extra partial action every round (six seconds)).
ITEM_PROPERTY_HEALERS_KIT 80 HealersKit Makes the item function like a Healers Kit (Requires Confirmation)
ITEM_PROPERTY_HOLY_AVENGER 36 HolyAvenger Oh, the destruction that can be wrought when found in the hands of a paladin...
ITEM_PROPERTY_IMMUNITY_DAMAGE_TYPE 20 DamageImmunity Grants the wearer/wielder immunity to a particular damage type (see DAMAGE_TYPE_* for damage types).
ITEM_PROPERTY_IMMUNITY_MISCELLANEOUS 37 ImmunityMisc Grants one of the following immunities: Critical hits, death magic, disease, fear, knockdown, level/ability drain, mind-affecting spells, paralysis, poison, or sneak attack.
ITEM_PROPERTY_IMMUNITY_SPECIFIC_SPELL 53 SpellImmunitySpecific Grants the wearer/wielder immunity to a specific spell.
ITEM_PROPERTY_IMMUNITY_SPELL_SCHOOL 54 SpellImmunitySchool Grants the character immunity to any spell from a specific spell school (evocation or enchantment, for example).
ITEM_PROPERTY_IMMUNITY_SPELLS_BY_LEVEL 78 ImmunityToSpellLevel Grants the wearer/wielder immunity to all spells of a particular level.
ITEM_PROPERTY_IMPROVED_EVASION 38 ImprovedEvasion Grants the wearer/wielder the improved evasion special ability (allows them to completely avoid area of effect spells on a successful saving throw, half damage on a failed save, and avoid traps that require reflex saves).
ITEM_PROPERTY_KEEN 43 Keen Doubles the threat range of a piercing or slashing weapon.
ITEM_PROPERTY_LIGHT 44 Light Generates light.
ITEM_PROPERTY_MASSIVE_CRITICALS 74 MassiveCritical A weapon with this property deals additional damage on a successful critical hit, above the normal multiplier.
ITEM_PROPERTY_MATERIAL 85 Material No innate effect, but may have an effect via scripting.
ITEM_PROPERTY_MIGHTY 45 MaxRangeStrengthMod Causes a ranged weapon, usually a short bow or long bow, to permit the wielder's Strength modifier to damage due to extra powerful stringing.
ITEM_PROPERTY_MIND_BLANK 46 None/Unknown Makes the wielder immune to all mind-affecting spells, such as Charm Person and Confusion.
ITEM_PROPERTY_MONSTER_DAMAGE 77 MonsterDamage Only applies to Natural weapons (bite, claw, gore, slam), increasing damage done.
ITEM_PROPERTY_NO_DAMAGE 47 NoDamage When applied to a weapon (missile or melee) that weapon does not inflict damage.
ITEM_PROPERTY_ON_HIT_PROPERTIES 48 OnHitProps Activates whenever the weapon makes a successful attack against a target.
ITEM_PROPERTY_ON_MONSTER_HIT 72 OnMonsterHitProperties As ON_HIT_PROPERTIES, but only applies to Natural Weapons (bite, claw, gore, slam).
ITEM_PROPERTY_ONHITCASTSPELL 82 OnHitCastSpell Activates whenever the weapon makes a successful attack against a target.
ITEM_PROPERTY_POISON 76 None/Unknown Weapons (missile or melee) with this property also inflict poison on a successful hit.
ITEM_PROPERTY_QUALITY 86 Quality No innate effect, but may have an effect via scripting.
ITEM_PROPERTY_REGENERATION 51 Regeneration Grants the wearer/wielder hit point regeneration.
ITEM_PROPERTY_REGENERATION_VAMPIRIC 67 VampiricRegeneration Grants the wearer/wielder hit point regeneration equal to the damage inflicted by an attack with a weapon (melee or missile) with this property.
ITEM_PROPERTY_SAVING_THROW_BONUS 40 BonusSavingThrowVsX Grants the wearer/wielder a general bonus to all three types of saving throws against a specified effect (e.g. Poison, Fear, Fire, Sonic, etc.) or Universally. Note: Despite the 'generic' constant, the IP Function is the more 'specific' (Contrast below).
ITEM_PROPERTY_SAVING_THROW_BONUS_SPECIFIC 41 BonusSavingThrow Grants the wearer/wielder a general bonus to a specify type of saving throw (Fortitude, Reflex, Will). Note: Despite the 'specific' constant, the IP Function is the more 'generic' (Contrast above).
ITEM_PROPERTY_SKILL_BONUS 52 SkillBonus Grants the wearer/wielder a bonus to a particular skill.
ITEM_PROPERTY_SPECIAL_WALK 79 SpecialWalk Applies the 'special walk' animation to the user. Only such animation is the zombie walk
ITEM_PROPERTY_SPELL_RESISTANCE 39 BonusSpellResistance Grants the wearer/wielder spell resistance to a specified degree.
ITEM_PROPERTY_THIEVES_TOOLS 55 ThievesTools Marks an item as thieves tools used for opening locks and disarming traps.
ITEM_PROPERTY_TRAP 70 Trap Denotes an item as a trap that can be placed.
ITEM_PROPERTY_TRUE_SEEING 71 TrueSeeing Grants the wearer/wielder the benefits of a True Seeing spell (see invisible or magically concealed creatures).
ITEM_PROPERTY_TURN_RESISTANCE 73 TurnResistance Grants the wearer/wielder additional turn resistance.
ITEM_PROPERTY_UNLIMITED_AMMUNITION 61 UnlimitedAmmo Grants the wearer/wielder unlimited ammunition with a missile weapon that requires ammunition.
ITEM_PROPERTY_USE_LIMITATION_ALIGNMENT_GROUP 62 LimitUseByAlign Restricts the use of a particular item to a particular alignment group (Lawful, Neutral, or Chaotic).
ITEM_PROPERTY_USE_LIMITATION_CLASS 63 LimitUseByClass Restricts the use of a particular item to a specific class (see CLASS_TYPE_* for available classes).
ITEM_PROPERTY_USE_LIMITATION_RACIAL_TYPE 64 LimitUseByRace Restricts the use of a particular item to a particular racial group (see RACIAL_TYPE_* for available racial groups).
ITEM_PROPERTY_USE_LIMITATION_SPECIFIC_ALIGNMENT 65 LimitUseBySAlign Restricts the use of a particular item to a specific alignment (Lawful, Neutral, Chaotic; Good, Neutral, or Evil).
ITEM_PROPERTY_USE_LIMITATION_TILESET 66 None/Unknown Restricts the use of a particular item to a particular tileset (for example, an item may only be used while underground in the "Mines and Caverns" tileset).
ITEM_PROPERTY_VISUALEFFECT 83 VisualEffect Sets a visual effect on a Melee Weapon
ITEM_PROPERTY_WEIGHT_INCREASE 81 WeightIncrease Increases the weight of an item by a constant amount.



author: NWN Lexicon Group, editor: Mistress