Difference between revisions of "Item property"

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(Update to Saving Throw Bonus/Decrease, applies to specific effect.)
m (Formatting update: More tightly bound, some updated css)
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{| border="1" cellpadding="5"
 
{| border="1" cellpadding="5"
! width="25%" | Constant
+
! Constant
! width="10%" | Value
+
! Value
 
! Description
 
! Description
|-
+
|- style="vertical-align:top;"
| valign="top" | ITEM_PROPERTY_ABILITY_BONUS
+
| ITEM_PROPERTY_ABILITY_BONUS
| 0
+
| style="text-align:center;" | 0
|
+
| Increases one of the six primary ability scores.
{| style="border: 0" width="100%"
+
|- style="vertical-align:top;"
| style="border: 0" width="99%" valign="top" | Increases one of the six primary ability scores.
+
| ITEM_PROPERTY_AC_BONUS
|}
+
| style="text-align:center;" | 1
|-
+
| Grants a bonus to armor class (AC).
| valign="top" | ITEM_PROPERTY_AC_BONUS
+
|- style="vertical-align:top;"
| 1
+
| ITEM_PROPERTY_AC_BONUS_VS_ALIGNMENT_GROUP
|
+
| style="text-align:center;" | 2
{| style="border: 0" width="100%"
+
| Grants a bonus to armor class (AC) when attacked by a particular alignment group (Lawful, Neutral, Chaotic).
| style="border: 0" width="99%" valign="top" | Grants a bonus to armor class (AC).
+
|- style="vertical-align:top;"
|}
+
| ITEM_PROPERTY_AC_BONUS_VS_DAMAGE_TYPE
|-
+
| style="text-align:center;" | 3
| valign="top" | ITEM_PROPERTY_AC_BONUS_VS_ALIGNMENT_GROUP
+
| Grants a bonus to armor class (AC) when attacked by a specific damage type (see DAMAGE_TYPE_* for available damage types).
| 2
+
|- style="vertical-align:top;"
|
+
| ITEM_PROPERTY_AC_BONUS_VS_RACIAL_GROUP
{| style="border: 0" width="100%"
+
| style="text-align:center;" | 4
| style="border: 0" width="99%" valign="top" | Grants a bonus to armor class (AC) when attacked by a particular alignment group (Lawful, Neutral, Chaotic).
+
| Grants a bonus to armor class (AC) when attacked by a member of a particular racial group (see RACIAL_TYPE_* for racial groups).
|}
+
|- style="vertical-align:top;"
|-
+
| ITEM_PROPERTY_AC_BONUS_VS_SPECIFIC_ALIGNMENT
| valign="top" | ITEM_PROPERTY_AC_BONUS_VS_DAMAGE_TYPE
+
| style="text-align:center;" | 5
| 3
+
| Grants a bonus to armor class (AC) when attacked by a specific alignment (Lawful, Neutral, Chaotic; and Good, Neutral, or Evil).
|
+
|- style="vertical-align:top;"
{| style="border: 0" width="100%"
+
| ITEM_PROPERTY_ADDITIONAL
| style="border: 0" width="99%" valign="top" | Grants a bonus to armor class (AC) when attacked by a specific damage type (see DAMAGE_TYPE_* for available damage types).
+
| style="text-align:center;" | 87
|}
+
| UNKNOWN
|-
+
|- style="vertical-align:top;"
| valign="top" | ITEM_PROPERTY_AC_BONUS_VS_RACIAL_GROUP
+
| ITEM_PROPERTY_ARCANE_SPELL_FAILURE
| 4
+
| style="text-align:center;" | 84
|
+
| Modifies the effect the item has on the percent chance to successfully cast a spell while wearing it.
{| style="border: 0" width="100%"
+
|- style="vertical-align:top;"
| style="border: 0" width="99%" valign="top" | Grants a bonus to armor class (AC) when attacked by a member of a particular racial group (see RACIAL_TYPE_* for racial groups).
+
| ITEM_PROPERTY_ATTACK_BONUS
|}
+
| style="text-align:center;" | 56
|-
+
| Grants the wearer/wielder a bonus to attack rolls.
| valign="top" | ITEM_PROPERTY_AC_BONUS_VS_SPECIFIC_ALIGNMENT
+
|- style="vertical-align:top;"
| 5
+
| ITEM_PROPERTY_ATTACK_BONUS_VS_ALIGNMENT_GROUP
|
+
| style="text-align:center;" | 57
{| style="border: 0" width="100%"
+
| Grants the wearer/wielder a bonus to attack rolls against a particular alignment group (Lawful, Neutral, or Chaotic).
| style="border: 0" width="99%" valign="top" | Grants a bonus to armor class (AC) when attacked by a specific alignment (Lawful, Neutral, Chaotic; and Good, Neutral, or Evil).
+
|- style="vertical-align:top;"
|}
+
| ITEM_PROPERTY_ATTACK_BONUS_VS_RACIAL_GROUP
|-
+
| style="text-align:center;" | 58
| valign="top" | ITEM_PROPERTY_ADDITIONAL
+
| Grants the wearer/wielder a bonus to attack rolls against a particular racial group (see RACIAL_TYPE_* for available racial groups).
| 87
+
|- style="vertical-align:top;"
|
+
| ITEM_PROPERTY_ATTACK_BONUS_VS_SPECIFIC_ALIGNMENT
{| style="border: 0" width="100%"
+
| style="text-align:center;" | 59
| style="border: 0" width="99%" valign="top" | UNKNOWN
+
| Grants the wearer/wielder a bonus to attack rolls against a specific alignment group (Lawful, Neutral, Chaotic; and Good, Neutral, or Evil).
|}
+
|- style="vertical-align:top;"
|-
+
| ITEM_PROPERTY_BASE_ITEM_WEIGHT_REDUCTION
| valign="top" | ITEM_PROPERTY_ARCANE_SPELL_FAILURE
+
| style="text-align:center;" | 11
| 84
+
| Reduces the weight of the item this property is applied to.
|
+
|- style="vertical-align:top;"
{| style="border: 0" width="100%"
+
| ITEM_PROPERTY_BONUS_FEAT
| style="border: 0" width="99%" valign="top" | Modifies the effect the item has on the percent chance to successfully cast a spell while wearing it.
+
| style="text-align:center;" | 12
|}
+
| Grants the wearer/wielder a bonus feat specific to the item.
|-
+
|- style="vertical-align:top;"
| valign="top" | ITEM_PROPERTY_ATTACK_BONUS
+
| ITEM_PROPERTY_BONUS_SPELL_SLOT_OF_LEVEL_N
| 56
+
| style="text-align:center;" | 13
|
+
| Grants the wearer/wielder a bonus spell slot of a specified level, if the wearer/wielder is capable of casting a particular type of magic (divine or arcane).
{| style="border: 0" width="100%"
+
|- style="vertical-align:top;"
| style="border: 0" width="99%" valign="top" | Grants the wearer/wielder a bonus to attack rolls.
+
| ITEM_PROPERTY_CAST_SPELL
|}
+
| style="text-align:center;" | 15
|-
+
| Casts a spell.
| valign="top" | ITEM_PROPERTY_ATTACK_BONUS_VS_ALIGNMENT_GROUP
+
|- style="vertical-align:top;"
| 57
+
| ITEM_PROPERTY_DAMAGE_BONUS
|
+
| style="text-align:center;" | 16
{| style="border: 0" width="100%"
+
| Grants a damage bonus (see DAMAGE_BONUS_* for damage bonuses).
| style="border: 0" width="99%" valign="top" | Grants the wearer/wielder a bonus to attack rolls against a particular alignment group (Lawful, Neutral, or Chaotic).
+
|- style="vertical-align:top;"
|}
+
| ITEM_PROPERTY_DAMAGE_BONUS_VS_ALIGNMENT_GROUP
|-
+
| style="text-align:center;" | 17
| valign="top" | ITEM_PROPERTY_ATTACK_BONUS_VS_RACIAL_GROUP
+
| Grants a damage bonus (see DAMAGE_BONUS_* for damage bonuses) against a particular alignment group (Lawful, Neutral, or Chaotic).
| 58
+
|- style="vertical-align:top;"
|
+
| ITEM_PROPERTY_DAMAGE_BONUS_VS_RACIAL_GROUP
{| style="border: 0" width="100%"
+
| style="text-align:center;" | 18
| style="border: 0" width="99%" valign="top" | Grants the wearer/wielder a bonus to attack rolls against a particular racial group (see RACIAL_TYPE_* for available racial groups).
+
| Grants a damage bonus (see DAMAGE_BONUS_* for damage bonuses) against a racial group (see RACIAL_TYPE_* for racial groups).
|}
+
|- style="vertical-align:top;"
|-
+
| ITEM_PROPERTY_DAMAGE_BONUS_VS_SPECIFIC_ALIGNMENT
| valign="top" | ITEM_PROPERTY_ATTACK_BONUS_VS_SPECIFIC_ALIGNMENT
+
| style="text-align:center;" | 19
| 59
+
| Grants a damage bonus (see DAMAGE_BONUS_* for damage bonuses) against a specific alignment (Lawful, Neutral, Chaotic; and Good, Neutral, or Evil).
|
+
|- style="vertical-align:top;"
{| style="border: 0" width="100%"
+
| ITEM_PROPERTY_DAMAGE_REDUCTION
| style="border: 0" width="99%" valign="top" | Grants the wearer/wielder a bonus to attack rolls against a specific alignment group (Lawful, Neutral, Chaotic; and Good, Neutral, or Evil).
+
| style="text-align:center;" | 22
|}
+
| Grants the wearer/wielder damage reduction to a particular damage type (see DAMAGE_TYPE_* for damage types). Note damage reduction can normally be passed by weapons or attacks with certain magical enhancement bonuses.
|-
+
|- style="vertical-align:top;"
| valign="top" | ITEM_PROPERTY_BASE_ITEM_WEIGHT_REDUCTION
+
| ITEM_PROPERTY_DAMAGE_RESISTANCE
| 11
+
| style="text-align:center;" | 23
|
+
| Grants the wielder/wearer complete immunity to a particular type of damage (see DAMAGE_TYPE_* for damage types).
{| style="border: 0" width="100%"
+
|- style="vertical-align:top;"
| style="border: 0" width="99%" valign="top" | Reduces the weight of the item this property is applied to.
+
| ITEM_PROPERTY_DAMAGE_VULNERABILITY
|}
+
| style="text-align:center;" | 24
|-
+
| Gives the wearer/wielder an inherent weakness to a particular type of damage (see DAMAGE_TYPE_* for damage types).
| valign="top" | ITEM_PROPERTY_BONUS_FEAT
+
|- style="vertical-align:top;"
| 12
+
| ITEM_PROPERTY_DARKVISION
|
+
| style="text-align:center;" | 26
{| style="border: 0" width="100%"
+
| Grants the wearer/wielder darkvision (ability to see in complete darkness).
| style="border: 0" width="99%" valign="top" | Grants the wearer/wielder a bonus feat specific to the item.
+
|- style="vertical-align:top;"
|}
+
| ITEM_PROPERTY_DECREASED_ABILITY_SCORE
|-
+
| style="text-align:center;" | 27
| valign="top" | ITEM_PROPERTY_BONUS_SPELL_SLOT_OF_LEVEL_N
+
| Gives the wearer/wielder a decreased ability score in one of the six primary abilities. Normally this is the result of a curse.
| 13
+
|- style="vertical-align:top;"
|
+
| ITEM_PROPERTY_DECREASED_AC
{| style="border: 0" width="100%"
+
| style="text-align:center;" | 28
| style="border: 0" width="99%" valign="top" | Grants the wearer/wielder a bonus spell slot of a specified level, if the wearer/wielder is capable of casting a particular type of magic (divine or arcane).
+
| Gives the wearer/wielder a decreased armor class (AC). Normally this is the result of a curse.
|}
+
|- style="vertical-align:top;"
|-
+
| ITEM_PROPERTY_DECREASED_ATTACK_MODIFIER
| valign="top" | ITEM_PROPERTY_CAST_SPELL
+
| style="text-align:center;" | 60
| 15
+
| Gives the wearer/wielder a decreased attack roll modifier. This is normally due to a curse.
|
+
|- style="vertical-align:top;"
{| style="border: 0" width="100%"
+
| ITEM_PROPERTY_DECREASED_DAMAGE
| style="border: 0" width="99%" valign="top" | Casts a spell.
+
| style="text-align:center;" | 21
|}
+
| Causes the item, typically a weapon (missile or melee), to inflict decreased damage. Normally cursed items have decreased damage, but damaged, worn, or ruined items may also be affected by this property.
|-
+
|- style="vertical-align:top;"
| valign="top" | ITEM_PROPERTY_DAMAGE_BONUS
+
| ITEM_PROPERTY_DECREASED_ENHANCEMENT_MODIFIER
| 16
+
| style="text-align:center;" | 10
|
+
| Usually denotes a cursed item by applying some sort of negative modifier to an item, typically a weapon (missile or melee).
{| style="border: 0" width="100%"
+
|- style="vertical-align:top;"
| style="border: 0" width="99%" valign="top" | Grants a damage bonus (see DAMAGE_BONUS_* for damage bonuses).
+
| ITEM_PROPERTY_DECREASED_SAVING_THROWS
|}
+
| style="text-align:center;" | 49
|-
+
| Gives the wearer/wielder a general decrease to all three types of saving throws against a specified effect (e.g. Poison, Fear, Fire, Sonic, etc.) or Universally. This is normally the effect of a curse.
| valign="top" | ITEM_PROPERTY_DAMAGE_BONUS_VS_ALIGNMENT_GROUP
+
|- style="vertical-align:top;"
| 17
+
| ITEM_PROPERTY_DECREASED_SAVING_THROWS_SPECIFIC
|
+
| style="text-align:center;" | 50
{| style="border: 0" width="100%"
+
| Gives the wearer/wielder a general decrease to a specific type of saving throw (Fortitude, Reflex, Will). This is normally the effect of a curse.
| style="border: 0" width="99%" valign="top" | Grants a damage bonus (see DAMAGE_BONUS_* for damage bonuses) against a particular alignment group (Lawful, Neutral, or Chaotic).
+
|- style="vertical-align:top;"
|}
+
| ITEM_PROPERTY_DECREASED_SKILL_MODIFIER
|-
+
| style="text-align:center;" | 29
| valign="top" | ITEM_PROPERTY_DAMAGE_BONUS_VS_RACIAL_GROUP
+
| Gives the wearer/wielder a decreased skill modifier to a particular skill. Normally this is the result of a curse.
| 18
+
|- style="vertical-align:top;"
|
+
| ITEM_PROPERTY_ENHANCED_CONTAINER_REDUCED_WEIGHT
{| style="border: 0" width="100%"
+
| style="text-align:center;" | 32
| style="border: 0" width="99%" valign="top" | Grants a damage bonus (see DAMAGE_BONUS_* for damage bonuses) against a racial group (see RACIAL_TYPE_* for racial groups).
+
| Grants a magical container reduced overall weight for making heavy things easier to carry.
|}
+
|- style="vertical-align:top;"
|-
+
| ITEM_PROPERTY_ENHANCEMENT_BONUS
| valign="top" | ITEM_PROPERTY_DAMAGE_BONUS_VS_SPECIFIC_ALIGNMENT
+
| style="text-align:center;" | 6
| 19
+
| Grants an enhancement bonus to an item, typically a weapon (missile or melee).
|
+
|- style="vertical-align:top;"
{| style="border: 0" width="100%"
+
| ITEM_PROPERTY_ENHANCEMENT_BONUS_VS_ALIGNMENT_GROUP
| style="border: 0" width="99%" valign="top" | Grants a damage bonus (see DAMAGE_BONUS_* for damage bonuses) against a specific alignment (Lawful, Neutral, Chaotic; and Good, Neutral, or Evil).
+
| style="text-align:center;" | 7
|}
+
| Grants an enhancement bonus to an item, typically a weapon (missile or melee), against a particular alignment group (Lawful, Neutral, Chaotic).
|-
+
|- style="vertical-align:top;"
| valign="top" | ITEM_PROPERTY_DAMAGE_REDUCTION
+
| ITEM_PROPERTY_ENHANCEMENT_BONUS_VS_RACIAL_GROUP
| 22
+
| style="text-align:center;" | 8
|
+
| Grants an enhancement bonus to an item, typically a weapon (missile or melee), against a particular racial group (see RACIAL_TYPE_* for a racial groups).
{| style="border: 0" width="100%"
+
|- style="vertical-align:top;"
| style="border: 0" width="99%" valign="top" | Grants the wearer/wielder damage reduction to a particular damage type (see DAMAGE_TYPE_* for damage types). Note damage reduction can normally be passed by weapons or attacks with certain magical enhancement bonuses.
+
| ITEM_PROPERTY_ENHANCEMENT_BONUS_VS_SPECIFIC_ALIGNEMENT
|}
+
| style="text-align:center;" | 9
|-
+
| Grants an enhancement bonus to an item, typically a weapon (missile or melee), against a specific alignment combination (Lawful, Neutral, Chaotic; and Good, Neutral, or Evil). <br /><br />NOTE: As of 1.68, this constant is not spelled correctly in nwscript.
| valign="top" | ITEM_PROPERTY_DAMAGE_RESISTANCE
+
|- style="vertical-align:top;"
| 23
+
| ITEM_PROPERTY_EXTRA_MELEE_DAMAGE_TYPE
|
+
| style="text-align:center;" | 33
{| style="border: 0" width="100%"
+
| Extra damage type dealt with a melee weapon (see DAMAGE_TYPE_* for available damage types).
| style="border: 0" width="99%" valign="top" | Grants the wielder/wearer complete immunity to a particular type of damage (see DAMAGE_TYPE_* for damage types).
+
|- style="vertical-align:top;"
|}
+
| ITEM_PROPERTY_EXTRA_RANGED_DAMAGE_TYPE
|-
+
| style="text-align:center;" | 34
| valign="top" | ITEM_PROPERTY_DAMAGE_VULNERABILITY
+
| Extra damage type dealt with a missile weapon (see DAMAGE_TYPE_* for available damage types).
| 24
+
|- style="vertical-align:top;"
|
+
| ITEM_PROPERTY_FREEDOM_OF_MOVEMENT
{| style="border: 0" width="100%"
+
| style="text-align:center;" | 75
| style="border: 0" width="99%" valign="top" | Gives the wearer/wielder an inherent weakness to a particular type of damage (see DAMAGE_TYPE_* for damage types).
+
| Grants the wearer/wielder the ability to move freely in environments that restrict movements (like that of an area effected by a Web or Entangle spell).
|}
+
|- style="vertical-align:top;"
|-
+
| ITEM_PROPERTY_HASTE
| valign="top" | ITEM_PROPERTY_DARKVISION
+
| style="text-align:center;" | 35
| 26
+
| Grants the wearer/wielder the benefits of a Haste spell (allows an extra partial action every round (six seconds)).
|
+
|- style="vertical-align:top;"
{| style="border: 0" width="100%"
+
| ITEM_PROPERTY_HEALERS_KIT
| style="border: 0" width="99%" valign="top" | Grants the wearer/wielder darkvision (ability to see in complete darkness).
+
| style="text-align:center;" | 80
|}
+
| UNKNOWN
|-
+
|- style="vertical-align:top;"
| valign="top" | ITEM_PROPERTY_DECREASED_ABILITY_SCORE
+
| ITEM_PROPERTY_HOLY_AVENGER
| 27
+
| style="text-align:center;" | 36
|
+
| Oh, the destruction that can be wrought when found in the hands of a paladin...
{| style="border: 0" width="100%"
+
|- style="vertical-align:top;"
| style="border: 0" width="99%" valign="top" | Gives the wearer/wielder a decreased ability score in one of the six primary abilities. Normally this is the result of a curse.
+
| ITEM_PROPERTY_IMMUNITY_DAMAGE_TYPE
|}
+
| style="text-align:center;" | 20
|-
+
| Grants the wearer/wielder immunity to a particular damage type (see DAMAGE_TYPE_* for damage types).
| valign="top" | ITEM_PROPERTY_DECREASED_AC
+
|- style="vertical-align:top;"
| 28
+
| ITEM_PROPERTY_IMMUNITY_MISCELLANEOUS
|
+
| style="text-align:center;" | 37
{| style="border: 0" width="100%"
+
| Grants one of the following immunities: Critical hits, death magic, disease, fear, knockdown, level/ability drain, mind-affecting spells, paralysis, poison, or sneak attack.
| style="border: 0" width="99%" valign="top" | Gives the wearer/wielder a decreased armor class (AC). Normally this is the result of a curse.
+
|- style="vertical-align:top;"
|}
+
| ITEM_PROPERTY_IMMUNITY_SPECIFIC_SPELL
|-
+
| style="text-align:center;" | 53
| valign="top" | ITEM_PROPERTY_DECREASED_ATTACK_MODIFIER
+
| Grants the wearer/wielder immunity to a specific spell.
| 60
+
|- style="vertical-align:top;"
|
+
| ITEM_PROPERTY_IMMUNITY_SPELL_SCHOOL
{| style="border: 0" width="100%"
+
| style="text-align:center;" | 54
| style="border: 0" width="99%" valign="top" | Gives the wearer/wielder a decreased attack roll modifier. This is normally due to a curse.
+
| Grants the character immunity to any spell from a specific spell school (evocation or enchantment, for example).
|}
+
|- style="vertical-align:top;"
|-
+
| ITEM_PROPERTY_IMMUNITY_SPELLS_BY_LEVEL
| valign="top" | ITEM_PROPERTY_DECREASED_DAMAGE
+
| style="text-align:center;" | 78
| 21
+
| Grants the wearer/wielder immunity to all spells of a particular level.
|
+
|- style="vertical-align:top;"
{| style="border: 0" width="100%"
+
| ITEM_PROPERTY_IMPROVED_EVASION
| style="border: 0" width="99%" valign="top" | Causes the item, typically a weapon (missile or melee), to inflict decreased damage. Normally cursed items have decreased damage, but damaged, worn, or ruined items may also be affected by this property.
+
| style="text-align:center;" | 38
|}
+
| Grants the wearer/wielder the improved evasion special ability (allows them to completely avoid area of effect spells on a successful saving throw, half damage on a failed save, and avoid traps that require reflex saves).
|-
+
|- style="vertical-align:top;"
| valign="top" | ITEM_PROPERTY_DECREASED_ENHANCEMENT_MODIFIER
+
| ITEM_PROPERTY_KEEN
| 10
+
| style="text-align:center;" | 43
|
+
| Doubles the threat range of a piercing or slashing weapon.
{| style="border: 0" width="100%"
+
|- style="vertical-align:top;"
| style="border: 0" width="99%" valign="top" | Usually denotes a cursed item by applying some sort of negative modifier to an item, typically a weapon (missile or melee).
+
| ITEM_PROPERTY_LIGHT
|}
+
| style="text-align:center;" | 44
|-
+
| Generates light.
| valign="top" | ITEM_PROPERTY_DECREASED_SAVING_THROWS
+
|- style="vertical-align:top;"
| 49
+
| ITEM_PROPERTY_MASSIVE_CRITICALS
|
+
| style="text-align:center;" | 74
{| style="border: 0" width="100%"
+
| UNKNOWN. Speculation: A weapon with this property deals maximum damage on a successful critical hit.
| style="border: 0" width="99%" valign="top" | Gives the wearer/wielder a general decrease to all three types of saving throws against a specified effect (e.g. Poison, Fear, Fire, Sonic, etc.) or Universally. This is normally the effect of a curse.
+
|- style="vertical-align:top;"
|}
+
| ITEM_PROPERTY_MATERIAL
|-
+
| style="text-align:center;" | 85
| valign="top" | ITEM_PROPERTY_DECREASED_SAVING_THROWS_SPECIFIC
+
| Materials are substances that are used to compose an item. Some materials must be refined from other raw materials. Others have innate magical properties.
| 50
+
|- style="vertical-align:top;"
|
+
| ITEM_PROPERTY_MIGHTY
{| style="border: 0" width="100%"
+
| style="text-align:center;" | 45
| style="border: 0" width="99%" valign="top" | Gives the wearer/wielder a general decrease to a specific type of saving throw (Fortitude, Reflex, Will). This is normally the effect of a curse.
+
| Causes a ranged weapon, usually a short bow or long bow, to permit the wielder's Strength modifier to damage due to extra powerful stringing.
|}
+
|- style="vertical-align:top;"
|-
+
| ITEM_PROPERTY_MIND_BLANK
| valign="top" | ITEM_PROPERTY_DECREASED_SKILL_MODIFIER
+
| style="text-align:center;" | 46
| 29
+
| Makes the wielder immune to all mind-affecting spells, such as Charm Person and Confusion.
|
+
|- style="vertical-align:top;"
{| style="border: 0" width="100%"
+
| ITEM_PROPERTY_MONSTER_DAMAGE
| style="border: 0" width="99%" valign="top" | Gives the wearer/wielder a decreased skill modifier to a particular skill. Normally this is the result of a curse.
+
| style="text-align:center;" | 77
|}
+
| UNKNOWN
|-
+
|- style="vertical-align:top;"
| valign="top" | ITEM_PROPERTY_ENHANCED_CONTAINER_REDUCED_WEIGHT
+
| ITEM_PROPERTY_NO_DAMAGE
| 32
+
| style="text-align:center;" | 47
|
+
| When applied to a weapon (missile or melee) that weapon does not inflict damage.
{| style="border: 0" width="100%"
+
|- style="vertical-align:top;"
| style="border: 0" width="99%" valign="top" | Grants a magical container reduced overall weight for making heavy things easier to carry.
+
| ITEM_PROPERTY_ON_HIT_PROPERTIES
|}
+
| style="text-align:center;" | 48
|-
+
| Activates whenever the weapon makes a successful attack against a target.
| valign="top" | ITEM_PROPERTY_ENHANCEMENT_BONUS
+
|- style="vertical-align:top;"
| 6
+
| ITEM_PROPERTY_ON_MONSTER_HIT
|
+
| style="text-align:center;" | 72
{| style="border: 0" width="100%"
+
| UNKNOWN
| style="border: 0" width="99%" valign="top" | Grants an enhancement bonus to an item, typically a weapon (missile or melee).
+
|- style="vertical-align:top;"
|}
+
| ITEM_PROPERTY_ONHITCASTSPELL
|-
+
| style="text-align:center;" | 82
| valign="top" | ITEM_PROPERTY_ENHANCEMENT_BONUS_VS_ALIGNMENT_GROUP
+
| Activates whenever the weapon makes a successful attack against a target.
| 7
+
|- style="vertical-align:top;"
|
+
| ITEM_PROPERTY_POISON
{| style="border: 0" width="100%"
+
| style="text-align:center;" | 76
| style="border: 0" width="99%" valign="top" | Grants an enhancement bonus to an item, typically a weapon (missile or melee), against a particular alignment group (Lawful, Neutral, Chaotic).
+
| Weapons (missile or melee) with this property also inflict poison on a successful hit.
|}
+
|- style="vertical-align:top;"
|-
+
| ITEM_PROPERTY_QUALITY
| valign="top" | ITEM_PROPERTY_ENHANCEMENT_BONUS_VS_RACIAL_GROUP
+
| style="text-align:center;" | 86
| 8
+
| Quality of workmanship and material increase the performance and longevity of an item.
|
+
|- style="vertical-align:top;"
{| style="border: 0" width="100%"
+
| ITEM_PROPERTY_REGENERATION
| style="border: 0" width="99%" valign="top" | Grants an enhancement bonus to an item, typically a weapon (missile or melee), against a particular racial group (see RACIAL_TYPE_* for a racial groups).
+
| style="text-align:center;" | 51
|}
+
| Grants the wearer/wielder hit point regeneration.
|-
+
|- style="vertical-align:top;"
| valign="top" | ITEM_PROPERTY_ENHANCEMENT_BONUS_VS_SPECIFIC_ALIGNEMENT
+
| ITEM_PROPERTY_REGENERATION_VAMPIRIC
| 9
+
| style="text-align:center;" | 67
|
+
| Grants the wearer/wielder hit point regeneration equal to the damage inflicted by an attack with a weapon (melee or missile) with this property.
{| style="border: 0" width="100%"
+
|- style="vertical-align:top;"
| style="border: 0" width="99%" valign="top" | Grants an enhancement bonus to an item, typically a weapon (missile or melee), against a specific alignment combination (Lawful, Neutral, Chaotic; and Good, Neutral, or Evil). <br /><br />NOTE: As of 1.68, this constant is not spelled correctly in nwscript.
+
| ITEM_PROPERTY_SAVING_THROW_BONUS
|}
+
| style="text-align:center;" | 40
|-
+
| Grants the wearer/wielder a general bonus to all three types of saving throws against a specified effect (e.g. Poison, Fear, Fire, Sonic, etc.) or Universally.
| valign="top" | ITEM_PROPERTY_EXTRA_MELEE_DAMAGE_TYPE
+
|- style="vertical-align:top;"
| 33
+
| ITEM_PROPERTY_SAVING_THROW_BONUS_SPECIFIC
|
+
| style="text-align:center;" | 41
{| style="border: 0" width="100%"
+
| Grants the wearer/wielder a general bonus to a specify type of saving throw (Fortitude, Reflex, Will).
| style="border: 0" width="99%" valign="top" | Extra damage type dealt with a melee weapon (see DAMAGE_TYPE_* for available damage types).
+
|- style="vertical-align:top;"
|}
+
| ITEM_PROPERTY_SKILL_BONUS
|-
+
| style="text-align:center;" | 52
| valign="top" | ITEM_PROPERTY_EXTRA_RANGED_DAMAGE_TYPE
+
| Grants the wearer/wielder a bonus to a particular skill.
| 34
+
|- style="vertical-align:top;"
|
+
| ITEM_PROPERTY_SPECIAL_WALK
{| style="border: 0" width="100%"
+
| style="text-align:center;" | 79
| style="border: 0" width="99%" valign="top" | Extra damage type dealt with a missile weapon (see DAMAGE_TYPE_* for available damage types).
+
| UNKNOWN
|}
+
|- style="vertical-align:top;"
|-
+
| ITEM_PROPERTY_SPELL_RESISTANCE
| valign="top" | ITEM_PROPERTY_FREEDOM_OF_MOVEMENT
+
| style="text-align:center;" | 39
| 75
+
| Grants the wearer/wielder spell resistance to a specified degree.
|
+
|- style="vertical-align:top;"
{| style="border: 0" width="100%"
+
| ITEM_PROPERTY_THIEVES_TOOLS
| style="border: 0" width="99%" valign="top" | Grants the wearer/wielder the ability to move freely in environments that restrict movements (like that of an area effected by a Web or Entangle spell).
+
| style="text-align:center;" | 55
|}
+
| Marks an item as thieves tools used for opening locks and disarming traps.
|-
+
|- style="vertical-align:top;"
| valign="top" | ITEM_PROPERTY_HASTE
+
| ITEM_PROPERTY_TRAP
| 35
+
| style="text-align:center;" | 70
|
+
| Denotes an item as a trap that can be placed.
{| style="border: 0" width="100%"
+
|- style="vertical-align:top;"
| style="border: 0" width="99%" valign="top" | Grants the wearer/wielder the benefits of a Haste spell (allows an extra partial action every round (six seconds)).
+
| ITEM_PROPERTY_TRUE_SEEING
|}
+
| style="text-align:center;" | 71
|-
+
| Grants the wearer/wielder the benefits of a True Seeing spell (see invisible or magically concealed creatures).
| valign="top" | ITEM_PROPERTY_HEALERS_KIT
+
|- style="vertical-align:top;"
| 80
+
| ITEM_PROPERTY_TURN_RESISTANCE
|
+
| style="text-align:center;" | 73
{| style="border: 0" width="100%"
+
| Grants the wearer/wielder additional turn resistance.
| style="border: 0" width="99%" valign="top" | UNKNOWN
+
|- style="vertical-align:top;"
|}
+
| ITEM_PROPERTY_UNLIMITED_AMMUNITION
|-
+
| style="text-align:center;" | 61
| valign="top" | ITEM_PROPERTY_HOLY_AVENGER
+
| Grants the wearer/wielder unlimited ammunition with a missile weapon that requires ammunition.
| 36
+
|- style="vertical-align:top;"
|
+
| ITEM_PROPERTY_USE_LIMITATION_ALIGNMENT_GROUP
{| style="border: 0" width="100%"
+
| style="text-align:center;" | 62
| style="border: 0" width="99%" valign="top" | Oh, the destruction that can be wrought when found in the hands of a paladin...
+
| Restricts the use of a particular item to a particular alignment group (Lawful, Neutral, or Chaotic).
|}
+
|- style="vertical-align:top;"
|-
+
| ITEM_PROPERTY_USE_LIMITATION_CLASS
| valign="top" | ITEM_PROPERTY_IMMUNITY_DAMAGE_TYPE
+
| style="text-align:center;" | 63
| 20
+
| Restricts the use of a particular item to a specific class (see CLASS_TYPE_* for available classes).
|
+
|- style="vertical-align:top;"
{| style="border: 0" width="100%"
+
| ITEM_PROPERTY_USE_LIMITATION_RACIAL_TYPE
| style="border: 0" width="99%" valign="top" | Grants the wearer/wielder immunity to a particular damage type (see DAMAGE_TYPE_* for damage types).
+
| style="text-align:center;" | 64
|}
+
| Restricts the use of a particular item to a particular racial group (see RACIAL_TYPE_* for available racial groups).
|-
+
|- style="vertical-align:top;"
| valign="top" | ITEM_PROPERTY_IMMUNITY_MISCELLANEOUS
+
| ITEM_PROPERTY_USE_LIMITATION_SPECIFIC_ALIGNMENT
| 37
+
| style="text-align:center;" | 65
|
+
| Restricts the use of a particular item to a specific alignment (Lawful, Neutral, Chaotic; Good, Neutral, or Evil).
{| style="border: 0" width="100%"
+
|- style="vertical-align:top;"
| style="border: 0" width="99%" valign="top" | Grants one of the following immunities: Critical hits, death magic, disease, fear, knockdown, level/ability drain, mind-affecting spells, paralysis, poison, or sneak attack.
+
| ITEM_PROPERTY_USE_LIMITATION_TILESET
|}
+
| style="text-align:center;" | 66
|-
+
| Restricts the use of a particular item to a particular tileset (for example, an item may only be used while underground in the "Mines and Caverns" tileset).
| valign="top" | ITEM_PROPERTY_IMMUNITY_SPECIFIC_SPELL
+
|- style="vertical-align:top;"
| 53
+
| ITEM_PROPERTY_VISUALEFFECT
|
+
| style="text-align:center;" | 83
{| style="border: 0" width="100%"
+
| UNKNOWN
| style="border: 0" width="99%" valign="top" | Grants the wearer/wielder immunity to a specific spell.
+
|- style="vertical-align:top;"
|}
+
| ITEM_PROPERTY_WEIGHT_INCREASE
|-
+
| style="text-align:center;" | 81
| valign="top" | ITEM_PROPERTY_IMMUNITY_SPELL_SCHOOL
+
| UNKNOWN
| 54
 
|
 
{| style="border: 0" width="100%"
 
| style="border: 0" width="99%" valign="top" | Grants the character immunity to any spell from a specific spell school (evocation or enchantment, for example).
 
|}
 
|-
 
| valign="top" | ITEM_PROPERTY_IMMUNITY_SPELLS_BY_LEVEL
 
| 78
 
|
 
{| style="border: 0" width="100%"
 
| style="border: 0" width="99%" valign="top" | Grants the wearer/wielder immunity to all spells of a particular level.
 
|}
 
|-
 
| valign="top" | ITEM_PROPERTY_IMPROVED_EVASION
 
| 38
 
|
 
{| style="border: 0" width="100%"
 
| style="border: 0" width="99%" valign="top" | Grants the wearer/wielder the improved evasion special ability (allows them to completely avoid area of effect spells on a successful saving throw, half damage on a failed save, and avoid traps that require reflex saves).
 
|}
 
|-
 
| valign="top" | ITEM_PROPERTY_KEEN
 
| 43
 
|
 
{| style="border: 0" width="100%"
 
| style="border: 0" width="99%" valign="top" | Doubles the threat range of a piercing or slashing weapon.
 
|}
 
|-
 
| valign="top" | ITEM_PROPERTY_LIGHT
 
| 44
 
|
 
{| style="border: 0" width="100%"
 
| style="border: 0" width="99%" valign="top" | Generates light.
 
|}
 
|-
 
| valign="top" | ITEM_PROPERTY_MASSIVE_CRITICALS
 
| 74
 
|
 
{| style="border: 0" width="100%"
 
| style="border: 0" width="99%" valign="top" | UNKNOWN. Speculation: A weapon with this property deals maximum damage on a successful critical hit.
 
|}
 
|-
 
| valign="top" | ITEM_PROPERTY_MATERIAL
 
| 85
 
|
 
{| style="border: 0" width="100%"
 
| style="border: 0" width="99%" valign="top" | Materials are substances that are used to compose an item. Some materials must be refined from other raw materials. Others have innate magical properties.
 
|}
 
|-
 
| valign="top" | ITEM_PROPERTY_MIGHTY
 
| 45
 
|
 
{| style="border: 0" width="100%"
 
| style="border: 0" width="99%" valign="top" | Causes a ranged weapon, usually a short bow or long bow, to permit the wielder's Strength modifier to damage due to extra powerful stringing.
 
|}
 
|-
 
| valign="top" | ITEM_PROPERTY_MIND_BLANK
 
| 46
 
|
 
{| style="border: 0" width="100%"
 
| style="border: 0" width="99%" valign="top" | Makes the wielder immune to all mind-affecting spells, such as Charm Person and Confusion.
 
|}
 
|-
 
| valign="top" | ITEM_PROPERTY_MONSTER_DAMAGE
 
| 77
 
|
 
{| style="border: 0" width="100%"
 
| style="border: 0" width="99%" valign="top" | UNKNOWN
 
|}
 
|-
 
| valign="top" | ITEM_PROPERTY_NO_DAMAGE
 
| 47
 
|
 
{| style="border: 0" width="100%"
 
| style="border: 0" width="99%" valign="top" | When applied to a weapon (missile or melee) that weapon does not inflict damage.
 
|}
 
|-
 
| valign="top" | ITEM_PROPERTY_ON_HIT_PROPERTIES
 
| 48
 
|
 
{| style="border: 0" width="100%"
 
| style="border: 0" width="99%" valign="top" | Activates whenever the weapon makes a successful attack against a target.
 
|}
 
|-
 
| valign="top" | ITEM_PROPERTY_ON_MONSTER_HIT
 
| 72
 
|
 
{| style="border: 0" width="100%"
 
| style="border: 0" width="99%" valign="top" | UNKNOWN
 
|}
 
|-
 
| valign="top" | ITEM_PROPERTY_ONHITCASTSPELL
 
| 82
 
|
 
{| style="border: 0" width="100%"
 
| style="border: 0" width="99%" valign="top" | Activates whenever the weapon makes a successful attack against a target.
 
|}
 
|-
 
| valign="top" | ITEM_PROPERTY_POISON
 
| 76
 
|
 
{| style="border: 0" width="100%"
 
| style="border: 0" width="99%" valign="top" | Weapons (missile or melee) with this property also inflict poison on a successful hit.
 
|}
 
|-
 
| valign="top" | ITEM_PROPERTY_QUALITY
 
| 86
 
|
 
{| style="border: 0" width="100%"
 
| style="border: 0" width="99%" valign="top" | Quality of workmanship and material increase the performance and longevity of an item.
 
|}
 
|-
 
| valign="top" | ITEM_PROPERTY_REGENERATION
 
| 51
 
|
 
{| style="border: 0" width="100%"
 
| style="border: 0" width="99%" valign="top" | Grants the wearer/wielder hit point regeneration.
 
|}
 
|-
 
| valign="top" | ITEM_PROPERTY_REGENERATION_VAMPIRIC
 
| 67
 
|
 
{| style="border: 0" width="100%"
 
| style="border: 0" width="99%" valign="top" | Grants the wearer/wielder hit point regeneration equal to the damage inflicted by an attack with a weapon (melee or missile) with this property.
 
|}
 
|-
 
| valign="top" | ITEM_PROPERTY_SAVING_THROW_BONUS
 
| 40
 
|
 
{| style="border: 0" width="100%"
 
| style="border: 0" width="99%" valign="top" | Grants the wearer/wielder a general bonus to all three types of saving throws against a specified effect (e.g. Poison, Fear, Fire, Sonic, etc.) or Universally.
 
|}
 
|-
 
| valign="top" | ITEM_PROPERTY_SAVING_THROW_BONUS_SPECIFIC
 
| 41
 
|
 
{| style="border: 0" width="100%"
 
| style="border: 0" width="99%" valign="top" | Grants the wearer/wielder a general bonus to a specify type of saving throw (Fortitude, Reflex, Will).
 
|}
 
|-
 
| valign="top" | ITEM_PROPERTY_SKILL_BONUS
 
| 52
 
|
 
{| style="border: 0" width="100%"
 
| style="border: 0" width="99%" valign="top" | Grants the wearer/wielder a bonus to a particular skill.
 
|}
 
|-
 
| valign="top" | ITEM_PROPERTY_SPECIAL_WALK
 
| 79
 
|
 
{| style="border: 0" width="100%"
 
| style="border: 0" width="99%" valign="top" | UNKNOWN
 
|}
 
|-
 
| valign="top" | ITEM_PROPERTY_SPELL_RESISTANCE
 
| 39
 
|
 
{| style="border: 0" width="100%"
 
| style="border: 0" width="99%" valign="top" | Grants the wearer/wielder spell resistance to a specified degree.
 
|}
 
|-
 
| valign="top" | ITEM_PROPERTY_THIEVES_TOOLS
 
| 55
 
|
 
{| style="border: 0" width="100%"
 
| style="border: 0" width="99%" valign="top" | Marks an item as thieves tools used for opening locks and disarming traps.
 
|}
 
|-
 
| valign="top" | ITEM_PROPERTY_TRAP
 
| 70
 
|
 
{| style="border: 0" width="100%"
 
| style="border: 0" width="99%" valign="top" | Denotes an item as a trap that can be placed.
 
|}
 
|-
 
| valign="top" | ITEM_PROPERTY_TRUE_SEEING
 
| 71
 
|
 
{| style="border: 0" width="100%"
 
| style="border: 0" width="99%" valign="top" | Grants the wearer/wielder the benefits of a True Seeing spell (see invisible or magically concealed creatures).
 
|}
 
|-
 
| valign="top" | ITEM_PROPERTY_TURN_RESISTANCE
 
| 73
 
|
 
{| style="border: 0" width="100%"
 
| style="border: 0" width="99%" valign="top" | Grants the wearer/wielder additional turn resistance.
 
|}
 
|-
 
| valign="top" | ITEM_PROPERTY_UNLIMITED_AMMUNITION
 
| 61
 
|
 
{| style="border: 0" width="100%"
 
| style="border: 0" width="99%" valign="top" | Grants the wearer/wielder unlimited ammunition with a missile weapon that requires ammunition.
 
|}
 
|-
 
| valign="top" | ITEM_PROPERTY_USE_LIMITATION_ALIGNMENT_GROUP
 
| 62
 
|
 
{| style="border: 0" width="100%"
 
| style="border: 0" width="99%" valign="top" | Restricts the use of a particular item to a particular alignment group (Lawful, Neutral, or Chaotic).
 
|}
 
|-
 
| valign="top" | ITEM_PROPERTY_USE_LIMITATION_CLASS
 
| 63
 
|
 
{| style="border: 0" width="100%"
 
| style="border: 0" width="99%" valign="top" | Restricts the use of a particular item to a specific class (see CLASS_TYPE_* for available classes).
 
|}
 
|-
 
| valign="top" | ITEM_PROPERTY_USE_LIMITATION_RACIAL_TYPE
 
| 64
 
|
 
{| style="border: 0" width="100%"
 
| style="border: 0" width="99%" valign="top" | Restricts the use of a particular item to a particular racial group (see RACIAL_TYPE_* for available racial groups).
 
|}
 
|-
 
| valign="top" | ITEM_PROPERTY_USE_LIMITATION_SPECIFIC_ALIGNMENT
 
| 65
 
|
 
{| style="border: 0" width="100%"
 
| style="border: 0" width="99%" valign="top" | Restricts the use of a particular item to a specific alignment (Lawful, Neutral, Chaotic; Good, Neutral, or Evil).
 
|}
 
|-
 
| valign="top" | ITEM_PROPERTY_USE_LIMITATION_TILESET
 
| 66
 
|
 
{| style="border: 0" width="100%"
 
| style="border: 0" width="99%" valign="top" | Restricts the use of a particular item to a particular tileset (for example, an item may only be used while underground in the "Mines and Caverns" tileset).
 
|}
 
|-
 
| valign="top" | ITEM_PROPERTY_VISUALEFFECT
 
| 83
 
|
 
{| style="border: 0" width="100%"
 
| style="border: 0" width="99%" valign="top" | UNKNOWN
 
|}
 
|-
 
| valign="top" | ITEM_PROPERTY_WEIGHT_INCREASE
 
| 81
 
|
 
{| style="border: 0" width="100%"
 
| style="border: 0" width="99%" valign="top" | UNKNOWN
 
|}
 
 
|}
 
|}
  

Revision as of 01:45, 7 November 2019

ITEM_PROPERTY_* Constant Group

Magical or other properties that can be applied to an item.



Constants

Constant Value Description
ITEM_PROPERTY_ABILITY_BONUS 0 Increases one of the six primary ability scores.
ITEM_PROPERTY_AC_BONUS 1 Grants a bonus to armor class (AC).
ITEM_PROPERTY_AC_BONUS_VS_ALIGNMENT_GROUP 2 Grants a bonus to armor class (AC) when attacked by a particular alignment group (Lawful, Neutral, Chaotic).
ITEM_PROPERTY_AC_BONUS_VS_DAMAGE_TYPE 3 Grants a bonus to armor class (AC) when attacked by a specific damage type (see DAMAGE_TYPE_* for available damage types).
ITEM_PROPERTY_AC_BONUS_VS_RACIAL_GROUP 4 Grants a bonus to armor class (AC) when attacked by a member of a particular racial group (see RACIAL_TYPE_* for racial groups).
ITEM_PROPERTY_AC_BONUS_VS_SPECIFIC_ALIGNMENT 5 Grants a bonus to armor class (AC) when attacked by a specific alignment (Lawful, Neutral, Chaotic; and Good, Neutral, or Evil).
ITEM_PROPERTY_ADDITIONAL 87 UNKNOWN
ITEM_PROPERTY_ARCANE_SPELL_FAILURE 84 Modifies the effect the item has on the percent chance to successfully cast a spell while wearing it.
ITEM_PROPERTY_ATTACK_BONUS 56 Grants the wearer/wielder a bonus to attack rolls.
ITEM_PROPERTY_ATTACK_BONUS_VS_ALIGNMENT_GROUP 57 Grants the wearer/wielder a bonus to attack rolls against a particular alignment group (Lawful, Neutral, or Chaotic).
ITEM_PROPERTY_ATTACK_BONUS_VS_RACIAL_GROUP 58 Grants the wearer/wielder a bonus to attack rolls against a particular racial group (see RACIAL_TYPE_* for available racial groups).
ITEM_PROPERTY_ATTACK_BONUS_VS_SPECIFIC_ALIGNMENT 59 Grants the wearer/wielder a bonus to attack rolls against a specific alignment group (Lawful, Neutral, Chaotic; and Good, Neutral, or Evil).
ITEM_PROPERTY_BASE_ITEM_WEIGHT_REDUCTION 11 Reduces the weight of the item this property is applied to.
ITEM_PROPERTY_BONUS_FEAT 12 Grants the wearer/wielder a bonus feat specific to the item.
ITEM_PROPERTY_BONUS_SPELL_SLOT_OF_LEVEL_N 13 Grants the wearer/wielder a bonus spell slot of a specified level, if the wearer/wielder is capable of casting a particular type of magic (divine or arcane).
ITEM_PROPERTY_CAST_SPELL 15 Casts a spell.
ITEM_PROPERTY_DAMAGE_BONUS 16 Grants a damage bonus (see DAMAGE_BONUS_* for damage bonuses).
ITEM_PROPERTY_DAMAGE_BONUS_VS_ALIGNMENT_GROUP 17 Grants a damage bonus (see DAMAGE_BONUS_* for damage bonuses) against a particular alignment group (Lawful, Neutral, or Chaotic).
ITEM_PROPERTY_DAMAGE_BONUS_VS_RACIAL_GROUP 18 Grants a damage bonus (see DAMAGE_BONUS_* for damage bonuses) against a racial group (see RACIAL_TYPE_* for racial groups).
ITEM_PROPERTY_DAMAGE_BONUS_VS_SPECIFIC_ALIGNMENT 19 Grants a damage bonus (see DAMAGE_BONUS_* for damage bonuses) against a specific alignment (Lawful, Neutral, Chaotic; and Good, Neutral, or Evil).
ITEM_PROPERTY_DAMAGE_REDUCTION 22 Grants the wearer/wielder damage reduction to a particular damage type (see DAMAGE_TYPE_* for damage types). Note damage reduction can normally be passed by weapons or attacks with certain magical enhancement bonuses.
ITEM_PROPERTY_DAMAGE_RESISTANCE 23 Grants the wielder/wearer complete immunity to a particular type of damage (see DAMAGE_TYPE_* for damage types).
ITEM_PROPERTY_DAMAGE_VULNERABILITY 24 Gives the wearer/wielder an inherent weakness to a particular type of damage (see DAMAGE_TYPE_* for damage types).
ITEM_PROPERTY_DARKVISION 26 Grants the wearer/wielder darkvision (ability to see in complete darkness).
ITEM_PROPERTY_DECREASED_ABILITY_SCORE 27 Gives the wearer/wielder a decreased ability score in one of the six primary abilities. Normally this is the result of a curse.
ITEM_PROPERTY_DECREASED_AC 28 Gives the wearer/wielder a decreased armor class (AC). Normally this is the result of a curse.
ITEM_PROPERTY_DECREASED_ATTACK_MODIFIER 60 Gives the wearer/wielder a decreased attack roll modifier. This is normally due to a curse.
ITEM_PROPERTY_DECREASED_DAMAGE 21 Causes the item, typically a weapon (missile or melee), to inflict decreased damage. Normally cursed items have decreased damage, but damaged, worn, or ruined items may also be affected by this property.
ITEM_PROPERTY_DECREASED_ENHANCEMENT_MODIFIER 10 Usually denotes a cursed item by applying some sort of negative modifier to an item, typically a weapon (missile or melee).
ITEM_PROPERTY_DECREASED_SAVING_THROWS 49 Gives the wearer/wielder a general decrease to all three types of saving throws against a specified effect (e.g. Poison, Fear, Fire, Sonic, etc.) or Universally. This is normally the effect of a curse.
ITEM_PROPERTY_DECREASED_SAVING_THROWS_SPECIFIC 50 Gives the wearer/wielder a general decrease to a specific type of saving throw (Fortitude, Reflex, Will). This is normally the effect of a curse.
ITEM_PROPERTY_DECREASED_SKILL_MODIFIER 29 Gives the wearer/wielder a decreased skill modifier to a particular skill. Normally this is the result of a curse.
ITEM_PROPERTY_ENHANCED_CONTAINER_REDUCED_WEIGHT 32 Grants a magical container reduced overall weight for making heavy things easier to carry.
ITEM_PROPERTY_ENHANCEMENT_BONUS 6 Grants an enhancement bonus to an item, typically a weapon (missile or melee).
ITEM_PROPERTY_ENHANCEMENT_BONUS_VS_ALIGNMENT_GROUP 7 Grants an enhancement bonus to an item, typically a weapon (missile or melee), against a particular alignment group (Lawful, Neutral, Chaotic).
ITEM_PROPERTY_ENHANCEMENT_BONUS_VS_RACIAL_GROUP 8 Grants an enhancement bonus to an item, typically a weapon (missile or melee), against a particular racial group (see RACIAL_TYPE_* for a racial groups).
ITEM_PROPERTY_ENHANCEMENT_BONUS_VS_SPECIFIC_ALIGNEMENT 9 Grants an enhancement bonus to an item, typically a weapon (missile or melee), against a specific alignment combination (Lawful, Neutral, Chaotic; and Good, Neutral, or Evil).

NOTE: As of 1.68, this constant is not spelled correctly in nwscript.
ITEM_PROPERTY_EXTRA_MELEE_DAMAGE_TYPE 33 Extra damage type dealt with a melee weapon (see DAMAGE_TYPE_* for available damage types).
ITEM_PROPERTY_EXTRA_RANGED_DAMAGE_TYPE 34 Extra damage type dealt with a missile weapon (see DAMAGE_TYPE_* for available damage types).
ITEM_PROPERTY_FREEDOM_OF_MOVEMENT 75 Grants the wearer/wielder the ability to move freely in environments that restrict movements (like that of an area effected by a Web or Entangle spell).
ITEM_PROPERTY_HASTE 35 Grants the wearer/wielder the benefits of a Haste spell (allows an extra partial action every round (six seconds)).
ITEM_PROPERTY_HEALERS_KIT 80 UNKNOWN
ITEM_PROPERTY_HOLY_AVENGER 36 Oh, the destruction that can be wrought when found in the hands of a paladin...
ITEM_PROPERTY_IMMUNITY_DAMAGE_TYPE 20 Grants the wearer/wielder immunity to a particular damage type (see DAMAGE_TYPE_* for damage types).
ITEM_PROPERTY_IMMUNITY_MISCELLANEOUS 37 Grants one of the following immunities: Critical hits, death magic, disease, fear, knockdown, level/ability drain, mind-affecting spells, paralysis, poison, or sneak attack.
ITEM_PROPERTY_IMMUNITY_SPECIFIC_SPELL 53 Grants the wearer/wielder immunity to a specific spell.
ITEM_PROPERTY_IMMUNITY_SPELL_SCHOOL 54 Grants the character immunity to any spell from a specific spell school (evocation or enchantment, for example).
ITEM_PROPERTY_IMMUNITY_SPELLS_BY_LEVEL 78 Grants the wearer/wielder immunity to all spells of a particular level.
ITEM_PROPERTY_IMPROVED_EVASION 38 Grants the wearer/wielder the improved evasion special ability (allows them to completely avoid area of effect spells on a successful saving throw, half damage on a failed save, and avoid traps that require reflex saves).
ITEM_PROPERTY_KEEN 43 Doubles the threat range of a piercing or slashing weapon.
ITEM_PROPERTY_LIGHT 44 Generates light.
ITEM_PROPERTY_MASSIVE_CRITICALS 74 UNKNOWN. Speculation: A weapon with this property deals maximum damage on a successful critical hit.
ITEM_PROPERTY_MATERIAL 85 Materials are substances that are used to compose an item. Some materials must be refined from other raw materials. Others have innate magical properties.
ITEM_PROPERTY_MIGHTY 45 Causes a ranged weapon, usually a short bow or long bow, to permit the wielder's Strength modifier to damage due to extra powerful stringing.
ITEM_PROPERTY_MIND_BLANK 46 Makes the wielder immune to all mind-affecting spells, such as Charm Person and Confusion.
ITEM_PROPERTY_MONSTER_DAMAGE 77 UNKNOWN
ITEM_PROPERTY_NO_DAMAGE 47 When applied to a weapon (missile or melee) that weapon does not inflict damage.
ITEM_PROPERTY_ON_HIT_PROPERTIES 48 Activates whenever the weapon makes a successful attack against a target.
ITEM_PROPERTY_ON_MONSTER_HIT 72 UNKNOWN
ITEM_PROPERTY_ONHITCASTSPELL 82 Activates whenever the weapon makes a successful attack against a target.
ITEM_PROPERTY_POISON 76 Weapons (missile or melee) with this property also inflict poison on a successful hit.
ITEM_PROPERTY_QUALITY 86 Quality of workmanship and material increase the performance and longevity of an item.
ITEM_PROPERTY_REGENERATION 51 Grants the wearer/wielder hit point regeneration.
ITEM_PROPERTY_REGENERATION_VAMPIRIC 67 Grants the wearer/wielder hit point regeneration equal to the damage inflicted by an attack with a weapon (melee or missile) with this property.
ITEM_PROPERTY_SAVING_THROW_BONUS 40 Grants the wearer/wielder a general bonus to all three types of saving throws against a specified effect (e.g. Poison, Fear, Fire, Sonic, etc.) or Universally.
ITEM_PROPERTY_SAVING_THROW_BONUS_SPECIFIC 41 Grants the wearer/wielder a general bonus to a specify type of saving throw (Fortitude, Reflex, Will).
ITEM_PROPERTY_SKILL_BONUS 52 Grants the wearer/wielder a bonus to a particular skill.
ITEM_PROPERTY_SPECIAL_WALK 79 UNKNOWN
ITEM_PROPERTY_SPELL_RESISTANCE 39 Grants the wearer/wielder spell resistance to a specified degree.
ITEM_PROPERTY_THIEVES_TOOLS 55 Marks an item as thieves tools used for opening locks and disarming traps.
ITEM_PROPERTY_TRAP 70 Denotes an item as a trap that can be placed.
ITEM_PROPERTY_TRUE_SEEING 71 Grants the wearer/wielder the benefits of a True Seeing spell (see invisible or magically concealed creatures).
ITEM_PROPERTY_TURN_RESISTANCE 73 Grants the wearer/wielder additional turn resistance.
ITEM_PROPERTY_UNLIMITED_AMMUNITION 61 Grants the wearer/wielder unlimited ammunition with a missile weapon that requires ammunition.
ITEM_PROPERTY_USE_LIMITATION_ALIGNMENT_GROUP 62 Restricts the use of a particular item to a particular alignment group (Lawful, Neutral, or Chaotic).
ITEM_PROPERTY_USE_LIMITATION_CLASS 63 Restricts the use of a particular item to a specific class (see CLASS_TYPE_* for available classes).
ITEM_PROPERTY_USE_LIMITATION_RACIAL_TYPE 64 Restricts the use of a particular item to a particular racial group (see RACIAL_TYPE_* for available racial groups).
ITEM_PROPERTY_USE_LIMITATION_SPECIFIC_ALIGNMENT 65 Restricts the use of a particular item to a specific alignment (Lawful, Neutral, Chaotic; Good, Neutral, or Evil).
ITEM_PROPERTY_USE_LIMITATION_TILESET 66 Restricts the use of a particular item to a particular tileset (for example, an item may only be used while underground in the "Mines and Caverns" tileset).
ITEM_PROPERTY_VISUALEFFECT 83 UNKNOWN
ITEM_PROPERTY_WEIGHT_INCREASE 81 UNKNOWN


See Also

functions: 

IPGetWeaponEnhancementBonus


author: NWN Lexicon Group, editor: Mistress