Item property

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ITEM_PROPERTY_* Constant Group

Magical or other properties that can be applied to an item.



Constants

Constant Value Description
ITEM_PROPERTY_ABILITY_BONUS 0 Increases one of the six primary ability scores.
ITEM_PROPERTY_AC_BONUS 1 Grants a bonus to armor class (AC).
ITEM_PROPERTY_AC_BONUS_VS_ALIGNMENT_GROUP 2 Grants a bonus to armor class (AC) when attacked by a particular alignment group (Lawful, Neutral, Chaotic).
ITEM_PROPERTY_AC_BONUS_VS_DAMAGE_TYPE 3 Grants a bonus to armor class (AC) when attacked by a specific damage type (see DAMAGE_TYPE_* for available damage types).
ITEM_PROPERTY_AC_BONUS_VS_RACIAL_GROUP 4 Grants a bonus to armor class (AC) when attacked by a member of a particular racial group (see RACIAL_TYPE_* for racial groups).
ITEM_PROPERTY_AC_BONUS_VS_SPECIFIC_ALIGNMENT 5 Grants a bonus to armor class (AC) when attacked by a specific alignment (Lawful, Neutral, Chaotic; and Good, Neutral, or Evil).
ITEM_PROPERTY_ADDITIONAL 87 UNKNOWN
ITEM_PROPERTY_ARCANE_SPELL_FAILURE 84 Modifies the effect the item has on the percent chance to successfully cast a spell while wearing it.
ITEM_PROPERTY_ATTACK_BONUS 56 Grants the wearer/wielder a bonus to attack rolls.
ITEM_PROPERTY_ATTACK_BONUS_VS_ALIGNMENT_GROUP 57 Grants the wearer/wielder a bonus to attack rolls against a particular alignment group (Lawful, Neutral, or Chaotic).
ITEM_PROPERTY_ATTACK_BONUS_VS_RACIAL_GROUP 58 Grants the wearer/wielder a bonus to attack rolls against a particular racial group (see RACIAL_TYPE_* for available racial groups).
ITEM_PROPERTY_ATTACK_BONUS_VS_SPECIFIC_ALIGNMENT 59 Grants the wearer/wielder a bonus to attack rolls against a specific alignment group (Lawful, Neutral, Chaotic; and Good, Neutral, or Evil).
ITEM_PROPERTY_BASE_ITEM_WEIGHT_REDUCTION 11 Reduces the weight of the item this property is applied to.
ITEM_PROPERTY_BONUS_FEAT 12 Grants the wearer/wielder a bonus feat specific to the item.
ITEM_PROPERTY_BONUS_SPELL_SLOT_OF_LEVEL_N 13 Grants the wearer/wielder a bonus spell slot of a specified level, if the wearer/wielder is capable of casting a particular type of magic (divine or arcane).
ITEM_PROPERTY_CAST_SPELL 15 Casts a spell.
ITEM_PROPERTY_DAMAGE_BONUS 16 Grants a damage bonus (see DAMAGE_BONUS_* for damage bonuses).
ITEM_PROPERTY_DAMAGE_BONUS_VS_ALIGNMENT_GROUP 17 Grants a damage bonus (see DAMAGE_BONUS_* for damage bonuses) against a particular alignment group (Lawful, Neutral, or Chaotic).
ITEM_PROPERTY_DAMAGE_BONUS_VS_RACIAL_GROUP 18 Grants a damage bonus (see DAMAGE_BONUS_* for damage bonuses) against a racial group (see RACIAL_TYPE_* for racial groups).
ITEM_PROPERTY_DAMAGE_BONUS_VS_SPECIFIC_ALIGNMENT 19 Grants a damage bonus (see DAMAGE_BONUS_* for damage bonuses) against a specific alignment (Lawful, Neutral, Chaotic; and Good, Neutral, or Evil).
ITEM_PROPERTY_DAMAGE_REDUCTION 22 Grants the wearer/wielder damage reduction to a particular damage type (see DAMAGE_TYPE_* for damage types). Note damage reduction can normally be passed by weapons or attacks with certain magical enhancement bonuses.
ITEM_PROPERTY_DAMAGE_RESISTANCE 23 Grants the wielder/wearer complete immunity to a particular type of damage (see DAMAGE_TYPE_* for damage types).
ITEM_PROPERTY_DAMAGE_VULNERABILITY 24 Gives the wearer/wielder an inherent weakness to a particular type of damage (see DAMAGE_TYPE_* for damage types).
ITEM_PROPERTY_DARKVISION 26 Grants the wearer/wielder darkvision (ability to see in complete darkness).
ITEM_PROPERTY_DECREASED_ABILITY_SCORE 27 Gives the wearer/wielder a decreased ability score in one of the six primary abilities. Normally this is the result of a curse.
ITEM_PROPERTY_DECREASED_AC 28 Gives the wearer/wielder a decreased armor class (AC). Normally this is the result of a curse.
ITEM_PROPERTY_DECREASED_ATTACK_MODIFIER 60 Gives the wearer/wielder a decreased attack roll modifier. This is normally due to a curse.
ITEM_PROPERTY_DECREASED_DAMAGE 21 Causes the item, typically a weapon (missile or melee), to inflict decreased damage. Normally cursed items have decreased damage, but damaged, worn, or ruined items may also be affected by this property.
ITEM_PROPERTY_DECREASED_ENHANCEMENT_MODIFIER 10 Usually denotes a cursed item by applying some sort of negative modifier to an item, typically a weapon (missile or melee).
ITEM_PROPERTY_DECREASED_SAVING_THROWS 49 Gives the wearer/wielder a general decrease to all three types of saving throws against a specified effect (e.g. Poison, Fear, Fire, Sonic, etc.) or Universally. This is normally the effect of a curse.
ITEM_PROPERTY_DECREASED_SAVING_THROWS_SPECIFIC 50 Gives the wearer/wielder a general decrease to a specific type of saving throw (Fortitude, Reflex, Will). This is normally the effect of a curse.
ITEM_PROPERTY_DECREASED_SKILL_MODIFIER 29 Gives the wearer/wielder a decreased skill modifier to a particular skill. Normally this is the result of a curse.
ITEM_PROPERTY_ENHANCED_CONTAINER_REDUCED_WEIGHT 32 Grants a magical container reduced overall weight for making heavy things easier to carry.
ITEM_PROPERTY_ENHANCEMENT_BONUS 6 Grants an enhancement bonus to an item, typically a weapon (missile or melee).
ITEM_PROPERTY_ENHANCEMENT_BONUS_VS_ALIGNMENT_GROUP 7 Grants an enhancement bonus to an item, typically a weapon (missile or melee), against a particular alignment group (Lawful, Neutral, Chaotic).
ITEM_PROPERTY_ENHANCEMENT_BONUS_VS_RACIAL_GROUP 8 Grants an enhancement bonus to an item, typically a weapon (missile or melee), against a particular racial group (see RACIAL_TYPE_* for a racial groups).
ITEM_PROPERTY_ENHANCEMENT_BONUS_VS_SPECIFIC_ALIGNEMENT 9 Grants an enhancement bonus to an item, typically a weapon (missile or melee), against a specific alignment combination (Lawful, Neutral, Chaotic; and Good, Neutral, or Evil).

NOTE: As of 1.68, this constant is not spelled correctly in nwscript.
ITEM_PROPERTY_EXTRA_MELEE_DAMAGE_TYPE 33 Extra damage type dealt with a melee weapon (see DAMAGE_TYPE_* for available damage types).
ITEM_PROPERTY_EXTRA_RANGED_DAMAGE_TYPE 34 Extra damage type dealt with a missile weapon (see DAMAGE_TYPE_* for available damage types).
ITEM_PROPERTY_FREEDOM_OF_MOVEMENT 75 Grants the wearer/wielder the ability to move freely in environments that restrict movements (like that of an area effected by a Web or Entangle spell).
ITEM_PROPERTY_HASTE 35 Grants the wearer/wielder the benefits of a Haste spell (allows an extra partial action every round (six seconds)).
ITEM_PROPERTY_HEALERS_KIT 80 UNKNOWN
ITEM_PROPERTY_HOLY_AVENGER 36 Oh, the destruction that can be wrought when found in the hands of a paladin...
ITEM_PROPERTY_IMMUNITY_DAMAGE_TYPE 20 Grants the wearer/wielder immunity to a particular damage type (see DAMAGE_TYPE_* for damage types).
ITEM_PROPERTY_IMMUNITY_MISCELLANEOUS 37 Grants one of the following immunities: Critical hits, death magic, disease, fear, knockdown, level/ability drain, mind-affecting spells, paralysis, poison, or sneak attack.
ITEM_PROPERTY_IMMUNITY_SPECIFIC_SPELL 53 Grants the wearer/wielder immunity to a specific spell.
ITEM_PROPERTY_IMMUNITY_SPELL_SCHOOL 54 Grants the character immunity to any spell from a specific spell school (evocation or enchantment, for example).
ITEM_PROPERTY_IMMUNITY_SPELLS_BY_LEVEL 78 Grants the wearer/wielder immunity to all spells of a particular level.
ITEM_PROPERTY_IMPROVED_EVASION 38 Grants the wearer/wielder the improved evasion special ability (allows them to completely avoid area of effect spells on a successful saving throw, half damage on a failed save, and avoid traps that require reflex saves).
ITEM_PROPERTY_KEEN 43 Doubles the threat range of a piercing or slashing weapon.
ITEM_PROPERTY_LIGHT 44 Generates light.
ITEM_PROPERTY_MASSIVE_CRITICALS 74 UNKNOWN. Speculation: A weapon with this property deals maximum damage on a successful critical hit.
ITEM_PROPERTY_MATERIAL 85 Materials are substances that are used to compose an item. Some materials must be refined from other raw materials. Others have innate magical properties.
ITEM_PROPERTY_MIGHTY 45 Causes a ranged weapon, usually a short bow or long bow, to permit the wielder's Strength modifier to damage due to extra powerful stringing.
ITEM_PROPERTY_MIND_BLANK 46 Makes the wielder immune to all mind-affecting spells, such as Charm Person and Confusion.
ITEM_PROPERTY_MONSTER_DAMAGE 77 UNKNOWN
ITEM_PROPERTY_NO_DAMAGE 47 When applied to a weapon (missile or melee) that weapon does not inflict damage.
ITEM_PROPERTY_ON_HIT_PROPERTIES 48 Activates whenever the weapon makes a successful attack against a target.
ITEM_PROPERTY_ON_MONSTER_HIT 72 UNKNOWN
ITEM_PROPERTY_ONHITCASTSPELL 82 Activates whenever the weapon makes a successful attack against a target.
ITEM_PROPERTY_POISON 76 Weapons (missile or melee) with this property also inflict poison on a successful hit.
ITEM_PROPERTY_QUALITY 86 Quality of workmanship and material increase the performance and longevity of an item.
ITEM_PROPERTY_REGENERATION 51 Grants the wearer/wielder hit point regeneration.
ITEM_PROPERTY_REGENERATION_VAMPIRIC 67 Grants the wearer/wielder hit point regeneration equal to the damage inflicted by an attack with a weapon (melee or missile) with this property.
ITEM_PROPERTY_SAVING_THROW_BONUS 40 Grants the wearer/wielder a general bonus to all three types of saving throws against a specified effect (e.g. Poison, Fear, Fire, Sonic, etc.) or Universally.
ITEM_PROPERTY_SAVING_THROW_BONUS_SPECIFIC 41 Grants the wearer/wielder a general bonus to a specify type of saving throw (Fortitude, Reflex, Will).
ITEM_PROPERTY_SKILL_BONUS 52 Grants the wearer/wielder a bonus to a particular skill.
ITEM_PROPERTY_SPECIAL_WALK 79 UNKNOWN
ITEM_PROPERTY_SPELL_RESISTANCE 39 Grants the wearer/wielder spell resistance to a specified degree.
ITEM_PROPERTY_THIEVES_TOOLS 55 Marks an item as thieves tools used for opening locks and disarming traps.
ITEM_PROPERTY_TRAP 70 Denotes an item as a trap that can be placed.
ITEM_PROPERTY_TRUE_SEEING 71 Grants the wearer/wielder the benefits of a True Seeing spell (see invisible or magically concealed creatures).
ITEM_PROPERTY_TURN_RESISTANCE 73 Grants the wearer/wielder additional turn resistance.
ITEM_PROPERTY_UNLIMITED_AMMUNITION 61 Grants the wearer/wielder unlimited ammunition with a missile weapon that requires ammunition.
ITEM_PROPERTY_USE_LIMITATION_ALIGNMENT_GROUP 62 Restricts the use of a particular item to a particular alignment group (Lawful, Neutral, or Chaotic).
ITEM_PROPERTY_USE_LIMITATION_CLASS 63 Restricts the use of a particular item to a specific class (see CLASS_TYPE_* for available classes).
ITEM_PROPERTY_USE_LIMITATION_RACIAL_TYPE 64 Restricts the use of a particular item to a particular racial group (see RACIAL_TYPE_* for available racial groups).
ITEM_PROPERTY_USE_LIMITATION_SPECIFIC_ALIGNMENT 65 Restricts the use of a particular item to a specific alignment (Lawful, Neutral, Chaotic; Good, Neutral, or Evil).
ITEM_PROPERTY_USE_LIMITATION_TILESET 66 Restricts the use of a particular item to a particular tileset (for example, an item may only be used while underground in the "Mines and Caverns" tileset).
ITEM_PROPERTY_VISUALEFFECT 83 UNKNOWN
ITEM_PROPERTY_WEIGHT_INCREASE 81 UNKNOWN


See Also

functions: 

IPGetWeaponEnhancementBonus


author: NWN Lexicon Group, editor: Mistress