Item property

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ITEM_PROPERTY_* Constant Group

Magical or other properties that can be applied to an item.



Constants

Constant Value IP Function Description
ITEM_PROPERTY_ABILITY_BONUS 0 AbilityBonus Increases one of the six primary ability scores.
ITEM_PROPERTY_AC_BONUS 1 ACBonus Grants a bonus to armor class (AC).
ITEM_PROPERTY_AC_BONUS_VS_ALIGNMENT_GROUP 2 ACBonusVsAlign Grants a bonus to armor class (AC) when attacked by a particular alignment group (Lawful, Neutral, Chaotic).
ITEM_PROPERTY_AC_BONUS_VS_DAMAGE_TYPE 3 ACBonusVsDmgType Grants a bonus to armor class (AC) when attacked by a specific damage type (see DAMAGE_TYPE_* for available damage types).
ITEM_PROPERTY_AC_BONUS_VS_RACIAL_GROUP 4 ACBonusVsRace Grants a bonus to armor class (AC) when attacked by a member of a particular racial group (see RACIAL_TYPE_* for racial groups).
ITEM_PROPERTY_AC_BONUS_VS_SPECIFIC_ALIGNMENT 5 ACBonusVsSAlign Grants a bonus to armor class (AC) when attacked by a specific alignment (Lawful, Neutral, Chaotic; and Good, Neutral, or Evil).
ITEM_PROPERTY_ADDITIONAL 87 Additional Custom-Implimented Item Properties. Only 'Unknown' and 'Cursed' are pre-defined but may be expanded via .2da.
ITEM_PROPERTY_ARCANE_SPELL_FAILURE 84 ArcaneSpellFailure Modifies the effect the item has on the percent chance to successfully cast a spell while wearing it.
ITEM_PROPERTY_ATTACK_BONUS 56 AttackBonus Grants the wearer/wielder a bonus to attack rolls.
ITEM_PROPERTY_ATTACK_BONUS_VS_ALIGNMENT_GROUP 57 AttackBonusVsAlign Grants the wearer/wielder a bonus to attack rolls against a particular alignment group (Lawful, Neutral, or Chaotic).
ITEM_PROPERTY_ATTACK_BONUS_VS_RACIAL_GROUP 58 AttackBonusVsRace Grants the wearer/wielder a bonus to attack rolls against a particular racial group (see RACIAL_TYPE_* for available racial groups).
ITEM_PROPERTY_ATTACK_BONUS_VS_SPECIFIC_ALIGNMENT 59 AttackBonusVsSAlign Grants the wearer/wielder a bonus to attack rolls against a specific alignment group (Lawful, Neutral, Chaotic; and Good, Neutral, or Evil).
ITEM_PROPERTY_BASE_ITEM_WEIGHT_REDUCTION 11 WeightReduction Reduces the weight of the item this property is applied to.
ITEM_PROPERTY_BONUS_FEAT 12 BonusFeat Grants the wearer/wielder a bonus feat specific to the item.
ITEM_PROPERTY_BONUS_SPELL_SLOT_OF_LEVEL_N 13 BonusLevelSpell Grants the wearer/wielder a bonus spell slot of a specified level, if the wearer/wielder is capable of casting a particular type of magic (divine or arcane).
ITEM_PROPERTY_CAST_SPELL 15 CastSpell Casts a spell.
ITEM_PROPERTY_DAMAGE_BONUS 16 DamageBonus Grants a damage bonus (see DAMAGE_BONUS_* for damage bonuses).
ITEM_PROPERTY_DAMAGE_BONUS_VS_ALIGNMENT_GROUP 17 DamageBonusVsAlign Grants a damage bonus (see DAMAGE_BONUS_* for damage bonuses) against a particular alignment group (Lawful, Neutral, or Chaotic).
ITEM_PROPERTY_DAMAGE_BONUS_VS_RACIAL_GROUP 18 DamageBonusVsRace Grants a damage bonus (see DAMAGE_BONUS_* for damage bonuses) against a racial group (see RACIAL_TYPE_* for racial groups).
ITEM_PROPERTY_DAMAGE_BONUS_VS_SPECIFIC_ALIGNMENT 19 DamageBonusVsSAlign Grants a damage bonus (see DAMAGE_BONUS_* for damage bonuses) against a specific alignment (Lawful, Neutral, Chaotic; and Good, Neutral, or Evil).
ITEM_PROPERTY_DAMAGE_REDUCTION 22 DamageReduction Grants the wearer/wielder damage reduction to a particular damage type (see DAMAGE_TYPE_* for damage types). Note damage reduction can normally be passed by weapons or attacks with certain magical enhancement bonuses.
ITEM_PROPERTY_DAMAGE_RESISTANCE 23 DamageResistance Grants the wielder/wearer complete immunity to a particular type of damage (see DAMAGE_TYPE_* for damage types).
ITEM_PROPERTY_DAMAGE_VULNERABILITY 24 DamageVulnerability Gives the wearer/wielder an inherent weakness to a particular type of damage (see DAMAGE_TYPE_* for damage types).
ITEM_PROPERTY_DARKVISION 26 Darkvision Grants the wearer/wielder darkvision (ability to see in complete darkness).
ITEM_PROPERTY_DECREASED_ABILITY_SCORE 27 DecreaseAbility Gives the wearer/wielder a decreased ability score in one of the six primary abilities. Normally this is the result of a curse.
ITEM_PROPERTY_DECREASED_AC 28 DecreaseAC Gives the wearer/wielder a decreased armor class (AC). Normally this is the result of a curse.
ITEM_PROPERTY_DECREASED_ATTACK_MODIFIER 60 AttackPenalty Gives the wearer/wielder a decreased attack roll modifier. This is normally due to a curse.
ITEM_PROPERTY_DECREASED_DAMAGE 21 DamagePenalty Causes the item, typically a weapon (missile or melee), to inflict decreased damage. Normally cursed items have decreased damage, but damaged, worn, or ruined items may also be affected by this property.
ITEM_PROPERTY_DECREASED_ENHANCEMENT_MODIFIER 10 EnhancementPenalty Usually denotes a cursed item by applying some sort of negative modifier to an item, typically a weapon (missile or melee).
ITEM_PROPERTY_DECREASED_SAVING_THROWS 49 ReducedSavingThrowVsX Gives the wearer/wielder a general decrease to all three types of saving throws against a specified effect (e.g. Poison, Fear, Fire, Sonic, etc.) or Universally. This is normally the effect of a curse. Note: Despite the 'generic' constant, the IP Function is the more 'specific' (Contrast below).
ITEM_PROPERTY_DECREASED_SAVING_THROWS_SPECIFIC 50 ReducedSavingThrow Gives the wearer/wielder a general decrease to a specific type of saving throw (Fortitude, Reflex, Will). This is normally the effect of a curse. Note: Despite the 'specific' constant, the IP Function is the more 'generic' (Contrast above).
ITEM_PROPERTY_DECREASED_SKILL_MODIFIER 29 DecreaseSkill Gives the wearer/wielder a decreased skill modifier to a particular skill. Normally this is the result of a curse.
ITEM_PROPERTY_ENHANCED_CONTAINER_REDUCED_WEIGHT 32 ContainerReducedWeight Grants a magical container reduced overall weight for making heavy things easier to carry.
ITEM_PROPERTY_ENHANCEMENT_BONUS 6 EnhancementBonus Grants an enhancement bonus to an item, typically a weapon (missile or melee).
ITEM_PROPERTY_ENHANCEMENT_BONUS_VS_ALIGNMENT_GROUP 7 EnhancementBonusVsAlign Grants an enhancement bonus to an item, typically a weapon (missile or melee), against a particular alignment group (Lawful, Neutral, Chaotic).
ITEM_PROPERTY_ENHANCEMENT_BONUS_VS_RACIAL_GROUP 8 EnhancementBonusVsRace Grants an enhancement bonus to an item, typically a weapon (missile or melee), against a particular racial group (see RACIAL_TYPE_* for a racial groups).
ITEM_PROPERTY_ENHANCEMENT_BONUS_VS_SPECIFIC_ALIGNEMENT 9 EnhancementBonusVsSAlign Grants an enhancement bonus to an item, typically a weapon (missile or melee), against a specific alignment combination (Lawful, Neutral, Chaotic; and Good, Neutral, or Evil).

NOTE: As of 1.68, this constant is not spelled correctly in nwscript.
ITEM_PROPERTY_EXTRA_MELEE_DAMAGE_TYPE 33 ExtraMeleeDamageType Melee weapon counts as an extra damage type for resistance, vulnerability, etc. (see DAMAGE_TYPE_* for available damage types).
ITEM_PROPERTY_EXTRA_RANGED_DAMAGE_TYPE 34 ExtraRangeDamageType Missile weapon counts as an extra damage type for resistance, vulnerability, etc. (see DAMAGE_TYPE_* for available damage types).
ITEM_PROPERTY_FREEDOM_OF_MOVEMENT 75 FreeAction Grants the wearer/wielder the ability to move freely in environments that restrict movements (like that of an area effected by a Web or Entangle spell).
ITEM_PROPERTY_HASTE 35 Haste Grants the wearer/wielder the benefits of a Haste spell (allows an extra partial action every round (six seconds)).
ITEM_PROPERTY_HEALERS_KIT 80 HealersKit Makes the item function like a Healers Kit (Requires Confirmation)
ITEM_PROPERTY_HOLY_AVENGER 36 HolyAvenger Oh, the destruction that can be wrought when found in the hands of a paladin...
ITEM_PROPERTY_IMMUNITY_DAMAGE_TYPE 20 DamageImmunity Grants the wearer/wielder immunity to a particular damage type (see DAMAGE_TYPE_* for damage types).
ITEM_PROPERTY_IMMUNITY_MISCELLANEOUS 37 ImmunityMisc Grants one of the following immunities: Critical hits, death magic, disease, fear, knockdown, level/ability drain, mind-affecting spells, paralysis, poison, or sneak attack.
ITEM_PROPERTY_IMMUNITY_SPECIFIC_SPELL 53 SpellImmunitySpecific Grants the wearer/wielder immunity to a specific spell.
ITEM_PROPERTY_IMMUNITY_SPELL_SCHOOL 54 SpellImmunitySchool Grants the character immunity to any spell from a specific spell school (evocation or enchantment, for example).
ITEM_PROPERTY_IMMUNITY_SPELLS_BY_LEVEL 78 ImmunityToSpellLevel Grants the wearer/wielder immunity to all spells of a particular level.
ITEM_PROPERTY_IMPROVED_EVASION 38 ImprovedEvasion Grants the wearer/wielder the improved evasion special ability (allows them to completely avoid area of effect spells on a successful saving throw, half damage on a failed save, and avoid traps that require reflex saves).
ITEM_PROPERTY_KEEN 43 Keen Doubles the threat range of a piercing or slashing weapon.
ITEM_PROPERTY_LIGHT 44 Light Generates light.
ITEM_PROPERTY_MASSIVE_CRITICALS 74 MassiveCritical A weapon with this property deals additional damage on a successful critical hit, above the normal multiplier.
ITEM_PROPERTY_MATERIAL 85 Material No innate effect, but may have an effect via scripting.
ITEM_PROPERTY_MIGHTY 45 MaxRangeStrengthMod Causes a ranged weapon, usually a short bow or long bow, to permit the wielder's Strength modifier to damage due to extra powerful stringing.
ITEM_PROPERTY_MIND_BLANK 46 None/Unknown Makes the wielder immune to all mind-affecting spells, such as Charm Person and Confusion.
ITEM_PROPERTY_MONSTER_DAMAGE 77 MonsterDamage Only applies to Natural weapons (bite, claw, gore, slam), increasing damage done.
ITEM_PROPERTY_NO_DAMAGE 47 NoDamage When applied to a weapon (missile or melee) that weapon does not inflict damage.
ITEM_PROPERTY_ON_HIT_PROPERTIES 48 OnHitProps Activates whenever the weapon makes a successful attack against a target.
ITEM_PROPERTY_ON_MONSTER_HIT 72 OnMonsterHitProperties As ON_HIT_PROPERTIES, but only applies to Natural Weapons (bite, claw, gore, slam).
ITEM_PROPERTY_ONHITCASTSPELL 82 OnHitCastSpell Activates whenever the weapon makes a successful attack against a target.
ITEM_PROPERTY_POISON 76 None/Unknown Weapons (missile or melee) with this property also inflict poison on a successful hit.
ITEM_PROPERTY_QUALITY 86 Quality No innate effect, but may have an effect via scripting.
ITEM_PROPERTY_REGENERATION 51 Regeneration Grants the wearer/wielder hit point regeneration.
ITEM_PROPERTY_REGENERATION_VAMPIRIC 67 VampiricRegeneration Grants the wearer/wielder hit point regeneration equal to the damage inflicted by an attack with a weapon (melee or missile) with this property.
ITEM_PROPERTY_SAVING_THROW_BONUS 40 BonusSavingThrowVsX Grants the wearer/wielder a general bonus to all three types of saving throws against a specified effect (e.g. Poison, Fear, Fire, Sonic, etc.) or Universally. Note: Despite the 'generic' constant, the IP Function is the more 'specific' (Contrast below).
ITEM_PROPERTY_SAVING_THROW_BONUS_SPECIFIC 41 BonusSavingThrow Grants the wearer/wielder a general bonus to a specify type of saving throw (Fortitude, Reflex, Will). Note: Despite the 'specific' constant, the IP Function is the more 'generic' (Contrast above).
ITEM_PROPERTY_SKILL_BONUS 52 SkillBonus Grants the wearer/wielder a bonus to a particular skill.
ITEM_PROPERTY_SPECIAL_WALK 79 SpecialWalk Applies the 'special walk' animation to the user. Only such animation is the zombie walk
ITEM_PROPERTY_SPELL_RESISTANCE 39 BonusSpellResistance Grants the wearer/wielder spell resistance to a specified degree.
ITEM_PROPERTY_THIEVES_TOOLS 55 ThievesTools Marks an item as thieves tools used for opening locks and disarming traps.
ITEM_PROPERTY_TRAP 70 Trap Denotes an item as a trap that can be placed.
ITEM_PROPERTY_TRUE_SEEING 71 TrueSeeing Grants the wearer/wielder the benefits of a True Seeing spell (see invisible or magically concealed creatures).
ITEM_PROPERTY_TURN_RESISTANCE 73 TurnResistance Grants the wearer/wielder additional turn resistance.
ITEM_PROPERTY_UNLIMITED_AMMUNITION 61 UnlimitedAmmo Grants the wearer/wielder unlimited ammunition with a missile weapon that requires ammunition.
ITEM_PROPERTY_USE_LIMITATION_ALIGNMENT_GROUP 62 LimitUseByAlign Restricts the use of a particular item to a particular alignment group (Lawful, Neutral, or Chaotic).
ITEM_PROPERTY_USE_LIMITATION_CLASS 63 LimitUseByClass Restricts the use of a particular item to a specific class (see CLASS_TYPE_* for available classes).
ITEM_PROPERTY_USE_LIMITATION_RACIAL_TYPE 64 LimitUseByRace Restricts the use of a particular item to a particular racial group (see RACIAL_TYPE_* for available racial groups).
ITEM_PROPERTY_USE_LIMITATION_SPECIFIC_ALIGNMENT 65 LimitUseBySAlign Restricts the use of a particular item to a specific alignment (Lawful, Neutral, Chaotic; Good, Neutral, or Evil).
ITEM_PROPERTY_USE_LIMITATION_TILESET 66 None/Unknown Restricts the use of a particular item to a particular tileset (for example, an item may only be used while underground in the "Mines and Caverns" tileset).
ITEM_PROPERTY_VISUALEFFECT 83 VisualEffect Sets a visual effect on a Melee Weapon
ITEM_PROPERTY_WEIGHT_INCREASE 81 WeightIncrease Increases the weight of an item by a constant amount.



author: NWN Lexicon Group, editor: Mistress