KillAndExplode

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KillAndExplode(object, int)

Kill and leave an exploding corpse.

void KillAndExplode(
    object oVictim,
    int nSpell = SPELL_FIREBALL
);

Parameters

oVictim

The object to slaughter.

nSpell

The SPELL_* to cast. (Default: SPELL_FIREBALL)


Description

Kill and leave an exploding corpse.

Despite the name, can be used in an OnDeath script; it won't kill the victim twice.

Any spell can be used.



Remarks

This function starts off with a call to ExplodeObject is called and it is all over for oVictim as they explode gloriously thanks to the work of nSpell.


Requirements

#include " x0_i0_corpses "


Version

???

See Also

functions: 

KillAndReplaceSelectable

constants: 

SPELL_*



author: Mistress