LootInventory

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LootInventory(object, object)

Strip everything droppable in the regular, non-equipped, inventory.

void LootInventory(
    object oVictim,
    object oCorpse
);

Parameters

oVictim

The object to take the inventory items from.

oCorpse

Placeable corpse object to receive the looted items.


Description

Strip everything droppable in the regular, non-equipped, inventory.



Remarks

Only valid items that can be dropped will be looted.


Requirements

#include " x0_i0_corpses "


Version

???

See Also

functions: 

LootInventorySlots



author: Mistress